and where are the old recipes for success ???
the best settlers ever heard in my view, the pursuit and improvement of old recipes for success.
So where the ingenious structure is bound to detailed production chains, all of which depend on each other exactly has yet to SpielSpass identified with settlers. the 'wusel factor' ... it was the will taken up again ... with a population units and limit ??? well, a little reminds me the marketplace already sometimes to the settlers in the 3 and 4 ... but it will no longer be seen which goods are when and where transported bustle. What about the store you build everywhere and could cram? or have I overlooked because what?
where are the cool-makers and foresters, geologists and the mills? what has become of the specific food production for the individual mines and why the hell has not adhered to the different peoples?
for me all evidence that should be produced again times quickly, or more time has gone into the graphic, as in the true sense and the functionality of the game.
the whole production process is still very superficial and one can lose the fun, because after 1 or 2 h is maxed out. nothing captures what but rather minutes of solitude and waiting, even when the lead.
I let the pros here on purpose to get away. am disappointed about another quickly produced successor-game which once thrilled the masses.
we hope the updates and addons (for a lot more money) to bring even more momentum in the production chain and maybe even a few nations are donated.
Otherwise, the game belongs to the nursery.
40 for the great graphics, awesome, thank ubi, thank Bluebyte!
I've finished.