I have the game admittedly far. But one thing is clear right at the beginning: for a measly 16 pitches (and the fact that everyone knows the rules after 3 minutes) the game an incredible depth of play. The first games will help you look better each other; There is some food for thought; Witzig is the rule that you raussucht the character of the enemy for the next train - which forces again around a corner more to think about. The rule with the block of 4 (instead of a series) I have not tried that seems to be what Intermediate me. So rather not play at the very beginning with a stubborn brooder, otherwise it is exhausting like chess; Lightning Quarto-games also have their charm ... For a whole evening there will be some games boring, but for a few quick games in between times so it's ideal.
Most likely to overlook the way the property "holes" and "non-holes" - there is the only small criticism I can think of: some figures you have in fact look carefully so as not to draw up "on the head" (with the hole down) - the top has only a little bit larger bevel. There might have been more prominent place of the hole completely bevel head of pawns - then you could also automatically not upside down up and manufacture technically it would not be much more complicated.
The presentation of the pitch and the game characters is great - the game is too easy so as an exhibit a lot of her. (I now just like real wood - plastic & Co is an abomination to me ...)