It is rather the final product of the considerations Blizzard, how to bring the Itemhandel (Item = character equipment in the game) under its own control, encourage him and further commercialize. To German: The hefty 50, - Euro for the game (plus the price of even appearing extensions) are apparently not enough, the player should be milked. Erkennenbar this is in the first few hours of play on the following features:
1) Consistent attitude of the small gold supply
The benefits found equipment is out of proportion to the price it brings the merchants. For example, you can initially even the most useless magic (blue) Item sell the merchants more expensive than 15 more useful normal (white) objects together. Why it is like that? Because blue items are to find rare and own gold reserves should at all times kept to a minimum. (Why? Read on.)
"Hmm, well," you might think, "then I collect and sell just only the valuable blue items to get gold." But the white blizzard to stop. It appears that is quite a beginning
personal blacksmith, in which can be split up this magical equipment to raw materials up to, of course,
against gold to create new equipment from them. For this, the blacksmith must also regularly against gold
of course (beginning 1000 gold per level) are trained to create to better items. The bill for the player: Another source of income gone, created 2 more output options. (Eg In addition to several thousand gold expensive, gradual extension of the treasure.) The developer has achieved his first goal, the player is permanently broke. Bravo Blizzard.
2) At the same time highest priority on equipment
Neither skills nor attributes are configurable. Gets quite different than in previous parts of the series
you just here every few Level assigned a new talent. Are attributes like strength and dexterity
also completely automatically allocated. Thus, it seems almost ridiculous, if at character creation
is still displayed, BSW. The monk was a fighter puts on skill. Cause all the players
henceforth respect of its attributes, may be, at Level watch as they rise.
Merely for any attribute bonuses on equipment seems the initial, seemingly casual, information for character significantly. And that's what Blizzard! The lack of configurability of character resulted namely in the equipment as the most important remaining way to improve and individualization. The player will be forced to buy these in the game's Auction House. For cash.
3) The auction house
The auction house is equipment with other players can exchange them for game gold. Nanu !? Everything overpriced and no gold in the treasure chest? How can that be? Fortunately (financial luck, for Blizzard) can also spend real money at the auction house. Blizzard this percentage mitverdient to all the transactions constituting the final core of Abzo ... the business model.
4) Other profit maximization
The alleged protection against cheaters exists as a single player online permanent constraint. All Characters
are stored online. This is inconvenient for the player and nothing could against a closed and an
spoken separate open Battlenet, as in the predecessor, with offline singleplayer. Nothing, except Blizzard's questionable fraudulent plan. Before cheaters Blizzard thus protects especially himself and also drives
Single player (and those who, whether the obvious rip off their gold would be necessary ermogelt) into
Auction house, as the money cattle to the milking machines.
Conclusion and alternatives:
I forgive a star for the fighting, they work clean and fun. And a second for the story that, pretty telling, decorated with all kinds of side information and the known high quality render videos, linked to the events of its predecessors. That may perhaps one or the other about the Hardcorefan
Audacity of rip consolation. Under certain circumstances, however, is not long and then the disappointment so
greater.
Ahead is therefore good to know: The very first Diablo was actually garnichtvon Blizzard, but by a development studio, which was acquired shortly before the completion of the game from Blizzard and renamed Blizzard North. There, the second part was developed before finally leading there heads Blizzard turned their backs. Anyone who wants can now itself google the history of independent development studio Runic Games, all others had been here the excellent title Torchlight II recommended that, for me, true Diablo 3. Without "Cheaterschutz" and elaborate story but in all other areas, in my opinion, superior to Diablo III, or at least equal. And that for less than half the price for Diablo 3 and passionate, independent and support developers without cost fraudulent thoughts.