The fears have, the game has been ported without modification. The graph adjusts the decrepit consoles, daytime gray, better at night. Hardly foresight details in the near and far, everything seems a short distance out of nowhere. Setting options for this does not exist. Even worse is the control with mouse and keyboard. Here, unfortunately, nothing has been done. In the menu where no mouse is original provided the cursor moves linearly quickly without Dead Zone or acceleration, the menu items are hard to select. Ingame the mouse is then simulated as Stick. The movement on the mouse pad corresponds to 1: 1 the movement of the sticks. If you move the mouse slightly to normally happens only slightly. The larger the radius of the movement is the faster it will at once. When aiming with weapons, a meeting is impossible because even here the same behavior, only more extreme. If you move fast normal happens almost nothing when you accelerate happened almost nothing. Only when one more accelerated what happens, but that's too fast. Implementation is neither linear nor accelerated or anything else. To meet current goals is almost impossible. One can imagine what comes in when trying spherical sticks with a mouse that moves on a two dimensional plane to simulate. The in-game menus are kallibriert on sticks. To select between the choices you have to move the mouse over the pad. Here a long time nothing happens, then suddenly the next item is selected. Here you put down by several centimeters. Really taxes can be almost not. The same with the weapon selection. The A box up, down, left and right. For this purpose one each in the corners. To select something you have to go through the same procedure again. What is simply move the stick in the corner in the Controller version, is made with the mouse as well. Ie you have to move several centimeters in either direction the mouse first. The corners can almost not be selected because they either strongly attracts upwards or sideways. Fast times change weapons with the weapons menu is not in it. Apart from the sensitivity can not change anything. Further setting options are nowhere. But this is generally the case, can be connected to the camera angle, the HUD, etc. do not change.
In this state, the game is on PC unplayable. The sacrificing graphics were manageable, the rest would vote. I have experienced many ported control and after a while you got used to the somewhat schwammigere but mouse Adapted control. But not even take the trouble to the control at all to calligraphic brate !, a mouse and that can each computer science student, is weak. For a full price title of 60 you have to have expected that the game can be controlled with the standard input devices of a computer. As long as the game's level mouse movement simulates a spherical stick with its properties unusable.