What is it all about? Now, the negative reviews it already put together not entirely wrong: I'm building a single character type - the settlement stones - on hexes with certain types of terrain. It is true, according to rules - which is simple enough that my eight year old godson could read it - always possible to build the settlements adjacent to existing settlement areas. Special fields give an additional building options or allow the moving of settlements, victory cards give randomly selected three victory conditions that you have to reach to just randomly selectable playfields.
And this is where the seemingly so simple, "boring" game starts to be surprisingly complex, considering the limited number of resources. Not only it is crucial to put his first settlement wisely to keep many options open for further play; No, the deeper one gets insight into the game mechanics, so gehässigere methods discovers to wangle his opponent the victory. There are as many settlements are built on mountains? Then I look at times to interrupt the settlement range of my opponent, which leads to a mountain range along, to occupy the remaining fields themselves! The aim is to build on the water? Then I will do my utmost, "Move settlement on water" the bonus offer to get to from this starting to land to be able to earn points. It looks as though it run on a tie out? The struggle for the conquest of the castles begin!
At the end you realize that there are actually a few basic tactics - but it is always exciting to combine these new and vary depending on the current target. So Kingdom Builder is with us now a multi-week played Feierabend nightcap with which we bring the head one last time for the day on tours in order to satisfy sleep after a fun game.
From me a strong buy recommendation, and the negative votes, the Council was given a closer look at the rules - to deal with - and deliberately left loopholes. ;)