Nothing with the FEAR series on hat

Nothing with the FEAR series on hat

FEAR 3 (computer game)

Customer Review

Give the game a different name, such as "Unborn" or the like. The sympathetic FEAR series has this game except the proper names nothing on hat.

I've played them all, Fear 1 + 2, even the controversial extensions Extraction Point and Perseus mission I have virtually swallowed up, even though the reviews were far from outstanding. In short: I am very tolerant and let much pass. And denoch I am disappointed to profoundly of FEAR 3. Why, I try to explain.

The atmosphere suffers a lot, although I calculated by taking two from renowned horror veteran of the film industry with a solid rather scary. Here are some examples:

- Nightmarish loneliness
We know the horror of its predecessors, if we roam alone through the narrow aisles of a hospital, or abandoned school, here and there we encounter Although some NPCs who accompany us and make things pleasant, denoch it did not often that of a moment has slammed on the other hand, the paranormal and our figure suddenly stands alone and has to cope with the shocking skills Almas. These moments are completely absent in FEAR 3, probably due to the COOP our reality is not even spoiled, though Alma and their impact on the world will be far far more alleged.

- Fettel,
from the series of the first Fear-part a more welcome guest with very very lean vocabulary that now and then at the right moment attaches itself to our head and made to feel to be the pursued, rather than the pursuer. In FEAR 3, the figure degenerates into a farce, every few minutes incites Fettel to a little small talk to, points us to the negative aspect of the switched-on flashlight, or that we do not dawdle. Instead of discreetly give the whole thing the spice, Fettel degenerates into a disturbing chatterbox who likes to sometimes destroy the creepy atmosphere.

- The Opponents
Big compliment to the KI, bad turn, the implementation of their personality. In the Fear-parts before it continued to dominate the mood to let the oppressed manufacturer spite ball richer Action, the transitions from fighting and paranormal was almost fluent because the NPCs could fit in this environment. The new human opponents are more reminiscent of a third-rate talk show, all the time on chatting, because I want the replica back who just do their job and just talk and cuss the most necessary. Again much just goes to flutes scary, because you no longer at enforcement to take to his forehead with his hand.

- The "other" opponents
The predecessor shine through paranormal enemies, spirits that make life difficult for us, nimble small and large beasts, abstract positioned in dark areas to scare us, we want to prefer to do even from 100m to the Wumme, because we do not want to have in our neighborhood. When I've seen versions of the "new", I had to laugh, have unsheathed my knife and I'm only still running through these dark corners in the melee, I've durchgeschnetzelt. These spirits were replaced with crazed people who also like to unschnallen NEN bomb belt and then only give the feeling prefer not to have come near us. The few Hellcats, we encounter late in the game and one or the other experience with a dry blind monsters make the roast not fat.

- Right in the middle, instead of being kept
Fear was like Half Life to Stimmunsbomben because you hear the main character does not talk, could still see. You quickly forget that you play only one character, but puts himself into the Figure, you will .. Freeman, you will be the Point Man. By steady, albeit impressive cutscenes where you can see the Pointman, every time a thick wedge is driven through the atmosphere, it is no longer the figure, you can see the figure merely, is distant and loses the reference to the horror. Until then in the next chapter is again in the matter, it is torn again.

- Unknown, The Known
Once I know my terror, he is no longer frightening. The predecessor of Fear series attach great importance not to know Alma. This starts with banalities such as the face. Countless moments when it moves forward to Pelle, coming closer and closer and then, if we could see her face, or her eyes, she frightens us with an attack or a simple "boo", WHILE us on the last meters quasi jumps in the face. FEAR 3 kills those moments you see in the sequences as well as in the few moments of their appearance their full face, her eyes, each existing as nonexistent emotion. It works at any time in the game in any way threatening or scary.

- All you can beat
You can tell after a few moments immediately the bad influence of the Konsolenimportierung. The lack of life indicator prevents known hoarding and holding together the medikits. We used many eyes on the life bar and were only too happy to shock us out of something unexpected. By the lack of life indicator is the game to a pure Metzelspiel, you get too much damage you recognize the operations of bluefin becoming screen, one pays nurnoch on the next few seconds to no harm, everything returned to normal by all by itself. Even estimating the inserted and still can afford for damage is virtually impossible. The insertion of the cover mode, with which one can barricade themselves, will also be a chore because of poor development. As a shooter fan of the first hour I duck behind a wall as usual, the enemy still hit me unexpectedly seemingly for every centimeter, which is still looking out somewhere .. but if I "behind" the cover go with the Deckungfuntkion, it prepares the 3m distant giant Mech actually serious problems that the knee-high wall not even half of my body covered.

- Achievment hype
One should not really any trend 1: 1 take, as do other games manufacturers. Basically, I'm also a fan of successes, but then. Please after the mission in a summary and not the middle of everything Called while a shaft above "Zombie" running toward -Verschnitte on me, negates the Aufploppen of "x headshots in a row", "x killed opponents without receiving damage", etc, which in any case not already existing mood. Had I above still killing the Monster approached with a knife, here comes the reason because there was also a success for "x opponents killed with a knife".

- The COOP
When I finished reading the first accounts of the Coop, I thought "awesome". The manufacturer gave the impression that one could actually here a Coop contest where cooperation and counterplay flow into one another. I assumed that you can opt as Fettel to help the Pointman, or even to cook his own soup. The fact that this counterpart but then degenerates into a simple Achievment-race, I would have never imagined. Who made the most amazing moves at the end, also has the nose front .. pity. In addition, I miss the COOP passages where you have to turn to the partners separated his way each. Instead, you travel constantly and always with the other players on his leg. Because you could have done more of it. Incidentally, it also interested the story mode and the opponent does not give a damn that not alone but for two one thins the ranks. Reactions and scripted cutscenes remain exactly the same.

- Character change
It also has indeed the possibility to contest the campaign not only with the Pointman but also with Fettel alone. Good idea, poorly executed, because here too, the change of the figure almost no influence on the game. One has merely exchanged the gun against psychotic tricks. Especially silly comes the then at passages where the zunächt Pointman is fetched from the feet, or even beaten to the ground with foglendem dialog the attacker. A KO beaten, red luminous spirit named Fettel acts as very very implausible and yet interested in the opponent amount not really as if it were the most normal thing in the world. The raised, specifically attainable only for Fettel points fall from so lean that they not even notice a .. limited to balconies, which can not reach the Pointman, or just because I need to find the next screen door not only a switch, but Simply colleagues Replica assume behind the bars.

In FEAR 3, the manufacturer missed skillfully the smallest reference to its predecessors, but would also fail in the attempt to put the game as a stand-alone rather than in a series scene. As a conclusion / continuation of the predecessor absolutely not worthy. I am ansich a very very very frightful man, which is why I had to complete the predecessor in stages, sometimes several minutes in front of a door and did not dare to open it. In FEAR 3 I'm just so by running, winced now and then short and Anson stent only shaking his head rushed through at a time on the medium difficulty in just 4 hours. Both in fear, and in the area of ​​COOP and the multiplayer has not fulfilled what had been promised.

I hope instets that the old developer "Monolith" summarizes a heart, and the whole again deflected into worthy tracks. For me, the provisional end Project Origin and only a cheap copy

Absolutely loved it! 7 Rank: 5/5
September 16
A deco fun! Rank: 5/5
May 15
A specializ Rank: 4/5
January 29
271 Middle Rank: 3/5
February 23
Ill-suited to the phone. Rank: 2/5
May 18

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