Who the title begins with the expectation of an RPG, will feel like an adventure soon. Do not play a real role namely - actually it is in the game hardly considering whether one is male or female, Amazone or mage, Elf or Dwarf. The character remains faded, just means to an end, which reads: The story ahead! Mind you: the story, which want to tell the developers - rather than one that lives by free decisions of the player. No sooner have you mastered one stop this imposed history, because the chapter is already slammed shut like a book. For the game, this means that once traveled areas (with the exception of a central city that acts as a quest hub long) no longer be selected later. RPG on rails up.
Pros & Cons in brief:
Pro:
1.) Appealing graphical implementation of the DSA universe.
2.) Melodious soundtrack with some tributes to the music of the Nordland Trilogy.
3.) Evocative NPC actions (such as when a guard goes to his colleagues after talking with the player and discusses the recently belonged).
4.) Accesses back partly known figures and local elements of the established DSA universe.
5.) is stable, no nenenswerten / critical bugs.
Cons:
1) Linear and decision-poor game.
2.) Unsatisfactory character generation (External appearance fixedly coupled to character class, so-called. "Expert Mode" worthy of the name is not).
3.) Weak dialogues which provide little response options. In addition, virtually not at all dealt with race / class and gender of the main character.
4.) hack'n'slay combat system with little ease, immature and irritating AI collision detection.
5.) Fragmented setting - in the majority of NPC was set to music only the first response of a figure.