I thought it would be a "World in Conflict" clone with larger maps, but the longer I played, the better I liked it and now I find it addictive.
The entry may due to the dry presentation difficult (perhaps before we will see the odd video on youtube to get an idea), but you will be rewarded with a fresh game design.
And little by little we know to deal with people who use artillery or helicopters in mass ...
It's great, I find that it is not at all must be anstressen and the game does not degenerate to Click Fest. Sectors have to just take to quickly collect shopping points. If you have put together a small but select army, they maneuvered skillfully through the playing field and provides them with Muni and gasoline, or repair them, one needs almost no Nachersatz. So each player gets his money, those who may like Rushen and attack live out their variety, whereas those who prefer to park somewhere dig infantry in the woods and set up ambushes for opponents.
In connection with the coverage and Flankierungssystem coming back into existence other punch exchanges. I participated also in the MP beta and there were only four cards, but with the differences as the battles are lost, to me these "limitations" had not noticed.
It's also nice that mass or class principle. Personally, I like to go to a small group of high empirical value, but you can also try to overwhelm opponents with numbers.
One must but be in jeopardy principle, you win only if you have suffered fewer losses. And so it is balanced painful if you have either lost many troops, or just a few elite units, which are really expensive.
A Vorrezensent said it before, I think the game even more for "Chess". Advance to forest under mutual protection of hedgerow to hedgerow and woodland, there was so far in even no other real-time strategy game. "Theatre of War" I count times not to, since there the environment simply was not as tactically useful.
Because I come once briefly to the graphic: I do not know what some complain about the graphics, I find them absolutely atmospherically. No other RTS game saw paths and fences traveled by meadows, fields and forests more realistic. The Lichtgebung fits and if you take RUSE plays after you see first how comically the RUSE graphic looks. Well, it may be a bit sterile, but when a Chinook helicopter in backlight einschwebt through a wooded area and supplied troops with supplies coming authentic battlefield atmosphere.
And that's what has repeatedly been encouraged replays of fights to watch what I have so far never been in a RTS game myself now.
But here I have caught myself that I mean the biggest or horrific moments (or the team) want to see me ... again
We have done all the time, why we could still lose in the past 5 minutes ???
It may be that the opponents flown behind our lines of infantry and has taken our base ... (gulp)