Forza 4 or Forza but 3.5?

Forza 4 or Forza but 3.5?

Forza Motorsport 4 - [Xbox 360] (Video Game)

Customer Review

As followers of race simulations various simulations are me already come in the fingers. Including Gran Turismo 3, 4 and 5, GTR 1 and 2, Grand Prix 1 to 4 and Forza 3 and 4. Of course, comparing here and there a little, particularly in view of the war between GT5 and Forza 4 will not get you around it, this two to actually compare. But that is only the conclusion more in the assessment.

OPTICS:
Here, in contrast to Forza 3 little done. But is not necessarily bad, the graphics was there very well. Here and there was filmed on some cog. To see some routes little more detail from (Nordschleife) others unchanged. The vehicles are resolved very chic and extremely high especially in the detailed consideration of the menu. Sometimes you sit for several minutes before his dream car, freshly tuned and dreams. That's very good. Furthermore, the new graphic lighting effects have been added that simulate the reflection of the sun on chrome parts or discs above all. This also looks chic. Even the anti-aliasing has been improved, although it is still not perfect. But there are also complain about. Particle effects are scarce. Although falling here and there a few parts from, that was it but also. The smoke effects are a joke (here shows GT5 how it goes) and also the damage model has one seen better, but this is apparently a general problem of large simulations (Forza and GT also). It is also nice, as are the detailed cockpits, but as a windshield would have been nice. The displays in the cockpit are niocht always correct and here there are big differences. Time work in a car, even the gear display, mileage and temperature, like nothing in others, although present. Moaning at the highest level, but unfortunately something falls on. It is good that the issue is resolved from Forza 3, the completely false indicating the tachometer in some vehicles when the motor was changed. Overall, the graphics are impressive and for a console at that age a proud result.

8/10 Points!

SOUND:
Clearly the hobbyhorse of Forza. Unlike GT you can distinguish the sounds here. A four-cylinder sounds much worse than a V8 and a V12 beautifully silky and powerful. On my system (Denon AVR4310 with 4 floor standing speakers), a rich deep bass comes in so many displacement Monster and be the ground tremble. This drives a car enthusiast almost brought tears to my eyes. Vehicles like the E63 AMG, BMW M5 F10, RS6 or similar have hiss an authentic even in the lower speed range, coupled with a deep undercurrent. This is first class succeeded. Also total the Dolby Digital format has been fully utilized and is readily soluble and high on. From the finest turbo whistle until deep V8 rumble everything is covered and clean sounds differentiated and clear.
The soundtrack is good, although I turn off him during the race. The selection, however, is well made and meets virtually every taste. A sort of player like GT would do well Forza.
Where there is light, but is also known to shade! Unfortunately, there is little background noise. Spectators give little enthusiasm when I 1000PS the spores give. Even birds, wind or the like is completely absent. Especially if the vehicles are coming on as little humor. Also the sound is choppy perspective to and does not really fit. Furthermore, we hear no change to the tuning of vehicles. So some exhaust system brings 15PS more power, but does not change the soundscape. Also Sport air filter or new carburetor bring no new sound from the motor. That's a shame because the Turpo-whistling or humming compressor it would fit perfectly.

9/10 points!

Driving physics:
I drive only with pad, so I judge about the physics. Overall, the cars drive realistic. I like how to feather the individual class of the vehicle already on the way, recognizes the turn-in. A 2.3-ton CL65 AMG runs his beautiful hard and you can feel right as the motor with its 1000nm almost ripping the car and brawny compete. By contrast, a Civic moves much more light-footed but you feel untenrum the missing print. All this was clearly differentiated and can be easily distinguished. The vehicles also offer a satisfactory adjustment, but which is little compared to GT. But enough about the car roughly adapt. With increasing LP it shows the tightening here. Tunt to his car solely on performance, you realize very quickly here the limits of physics and has to realize, to invest more into handling. Neglecting the power and tunes only the handling, you can feel here fast as the car for more longs for his tire / chassis to can enjoy fully. There heiß't ie to show head and ideally adapted to the car. Disadvantages there are not, now all simulations have a presentable physics.

10/10 points

TUNING:
This should be specially mentioned, because here shows another hobbyhorse of Forza. Not only that you can change the usual suspects (chassis, air filter, turbo, gear, etc.). No, you can also change the motor, the drive retrofit (from Voderradantrieb on wheel, etc). I like it very much! So you can equip his C63AMG times just with the V12 biturbo from the SL65 AMG Black Series and then tune up to more than 1000 HP. Even small compact car can be sometimes equipped with sport engines and upgraded to small racing rolls. Many Ami-athletes can also be equipped with NASCAR engines. This is fun and many a race is very funny because (ML63AMG with V12 Biturbo against GT3 cars, no problem). Even the look is stuff we can do. Some vehicles may be equipped with new aprons, spoilers and hoods, and each car can be pimped from a wide range of wheels, all the big names are represented. In addition, you can adjust the rim diameter and tire width and miss the car a better appearance. Here one wishes only sometimes a little more ... Not every vehicle gets new aprons and the selection is sometimes limited. Clear, whining again at the highest level, but desire is desire.

Nevertheless 10/10 points!

SCOPE:
The scope is okay. Now, have some question marks, but it is so that you have the game quickly and it then ends only in barren Rundendreherei. It has now the world tour which also quite fun, but you have the by, it starts over again at. So you can then, as before, in the third part, scour the events individually. Here Forza GT shows the taillights. The choice is wide and many vehicles find their own Vernastaltung. Who enjoys it (like me) is there to play forever. The number of routes has hardly improved. There are a handful of more routes but which are, to the Bernese Alps, not spectacular. On the number of vehicles was also screwed and there are beautiful cars to come (SLS, M5 F10 etc). But even here there is not much, the game is still supplied with new vehicles per month. Here one could denounce some moneymaking. But since there are about 500 cars, the selection is okay. But GT with its 1000 car has been here a different house number, even though the vehicles are distinguished there in classes (Premium and Standard).
What I'm a little bit against the grain, too, is to integrate TopGear. I do not know why do I need the TopGear test track, because this route is completely boring and also the moderators I do not find particularly interesting. In my view, a wasted thing.
It is new that you selected cars can now look in detail and even some information gets. With a Kinect system can properly go round to the vehicles and to open doors and hoods. That's nice and like it very much. Too bad that is to be considered only as few vehicles there. It is a nice idea and I hope car Vista will be expanded.
What is missing from the game? Well, much good stuff! There are great things, as well as snacks. Day-night cycle are missing completely. Likewise, weather effects. Little things are there things like horns and Switchable light. The keys for this would be there, why do not you use that? It would increase the realism considerably, precisely because the new lighting effects give as leeway.
A novelty are affinity points. In addition to the normal experience points, you can now prefer certain brands and is rewarded here. So you have free replacement parts after a certain time and is richly rewarded when one ascends. Is a well-executed idea.

8/10 Points!

DIFFICULTY:
Which can be set by this turns driving aids or omits. Again, the usual stuff is present: ABS, TCS, stability control, braking assistance, guide, damage circuit. So you can adapt the difficulty of his skills. Striking compared to the third part is the lack of adaptation of AI. The AI ​​has been completely redesigned and it shows. If an earlier Mr. Rossi repeatedly smoked full in the rear, he weighs now on whether to maintain the pressure or the action breaks !? Jostling, there continues to be and you look gives nothing but the AI ​​moves thoughtful. Unfortunately, there are some inconsistencies. So the opponents drive like crazy when they are in front, the lap times are indeed to crack but they no longer reach when you have overtaken them. Then suddenly they go the route is no longer in 1:50 but 2:05. What's going on there? Enter the on? Tired? Is it first forward, then you have it easy to stay there. Properly strange it is when you have the world tour by and after the events runs individually. Then the opponents are at once so weak that one is not willing to make an effort. Driving the enemy with an LP600-car in the world tour even lap times of 2 minutes so it is the same distance with 600LP in the event only at 2:20 !!! That is 20 more seconds. It manages over 4 laps to overtake the opponents. This makes the event something öde.Schade actually.

6/10 Points!

CONCLUSION:

Overall, Forza 4 is a very good game! Also, GT5 a very good game. Both fail at things that has the competitor, the game itself is missing. It's almost willing to put the people of Turn10 and Polyphony in a room and let put our heads together. What that would be for a simulation? This goes well beyond my imagination. :) Forza fails, as I said, to deficiencies in detail. While it is growing, but transmit sometimes one or the other on the track. This is not good and should not be continued. A perfect game there will never be, we racing game fans there are already very spoiled. For reference, I would none of the games called, because the reference is the reality and can be apparently difficult to simulate. Forza is on track and I'm curious how it goes. I have fun with it and that's what counts! Unlike Forza 3, little has changed, and therefore you can not take back the 4 very seriously. As you realize, old cars were taken and then the rest drumrum grown and opened the hood to improve the technology. Is that bad? No, it has advantages and disadvantages. It is well-known there and big surprises do not occur. The game has thick 4 star deserves and should be in every shelf when an XBox is available!

strong song Rank: 5/5
November 20
Good service 1 1 Rank: 5/5
June 5
Okay January 1198 Rank: 4/5
May 25
Vivaldi: Catone in Utica Rank: 5/5
October 5
very nice 133 1 Rank: 5/5
April 11
Based on a true story Rank: 5/5
February 2

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