Metroid: Other M tried doing by a system modeled on SNES times control principle the feel of the classic Super Metroid revive and to beat at the same time by occasional first-person deposits a bridge to the Metroid Prime series. The idea is good, but fails because of the inaccuracy of the directional pad of the Wii Remote.
The game is controlled with a remote control horizontally held. The D-pad is an obvious way, used to move, "1" is to shoot, "2" is used to jump, the target detection is automatic.
By directing the remote at the screen to change in the first-person perspective where you can unteruchen the environment and use up more accurate missiles. The change by the Nachvornerichten the Wii Remote at the screen is too cumbersome. Just one look around in first-person view and can not move is also extremely annoying, especially in the hectic battles it is too often fatal.
After a certain period of acclimatization can make friends with the bulky control fortunately.
The new gameplay is much more action-heavy and less focused on exploring the environment than its predecessors. Samus runs, ballert, rolled through this diverse areas within the vast Bottle Ships, including classics such as forests, volcanoes and ice worlds.
Apart from this stale classification breaks Metroid: Other M Metroid otherwise several traditions: energy and ammunition to be the first time that is no longer replenished by lying about pick-ups. Both can be refilled using the new "Concentration" -Moves, the rocket at any time, the power is once in this threatening area or in the time very numerous storage stations. This new system is unfortunately very impractical because you will always interrupted just in situations where this is necessary and kicked the bucket. And poor Samus dies anyway very often in this game.
Frustration is nevertheless avoided because you can almost always continue playing in a game over on the spot.
Also new, the can be found in this part of the series hardly new weapons and equipment. Instead, allows Samus' supervisor Adam her throughout the game gradually the equipment they receive in Super Metroid and logically still besiitzt, einzusetzten (this tends to be conceivable odd moments ...).
Lately dominated Samus some brutal melee attacks and a handy new evasive maneuvers. These make the many fights more dynamic and quite varied. Especially the abundant bosses stand out positively and deserve kudos.
Metroid: Other M dispense with manual camera control and instead uses a fixed camera angle, the action-packed gameplay reproduces most of the time well and rarely fails only in really confusing scenes. In some passages the game for stress build wechslt in a third person perspective close behind Samus. Since you can during these sequences but shoot nich has you know, unfortunately, that would never come something what one looks OK, so can there be no tension. Because someone has not thought along ...
Similarly annoying are situations in which one is forced into the first-person to discover some tiny detail around that one too often found only by chance. Those pesky deposits are a very poor substitute for scanning from the Metroid Prime Trilogy
Graphically the game is, unfortunately, only slightly above the average Wii. Metroid Prime 3: Corruption and Super Mario Galaxy 2 had been years earlier shown that is the Wii too much better capable. The design of the game world is still well done and provides the necessary atmosphere, only a few very colorful opponents sometimes do not fit into the environment. The background music fits the atmosphere, mostly discreetly in the background, at important moments but always present and complemented by known Metroidthemen. The synchronization convinced within their means.
The many new cutscenes are beautiful to look at, but the content often inconsequential. Samus talks with the Marines breath of fresh air inside the helmet, on the other hand their monologues (Samus now saith) about their operation unit and the complicated connection to their supervisor Adam, however, are disappointing unimaginative, boring and unfortunately completely devoid of humor. Samus' shallow babble about their emotional life, her relationship with her supervisor and God and the world will thus not match the tough bounty hunter who has come to know in the previous titles. An interesting character like Samus Aran would deserve much more than a 08/15 past packed in 08/15 dialogs.
You should have won here at least the impression that Metroid: Other M with all its faults could be a good game. But it is precisely here manages the game the great feat: It would make even succeeds neither him the feel of Super Metroid revive, nor to achieve the technical sophistication of the Metroid Prime trilogy still a lot of fun - so much fun that the many little quirks quickly fade into the background.
But for this you have to give a chance to the game first. Did they then played first over an hour is likely to be getting used to control internalized and added the act of driving.
In the end you do not get though the expected highlight and also does not determine the best part of the Metroid series, Samus fans and Wii owners still get but an absolutely high-quality and well-staged action spectacle on offer which you should not miss.