Good entertainment!  ... But a lot of wasted potential.

Good entertainment! ... But a lot of wasted potential.

Fallout New Vegas - Ultimate Edition - [PC] (computer game)

Customer Review

In Bethesda games is worth waiting for. I learned to Morrowind, Oblivion and Fallout 3. At some point, after all addons or DLCs have been released, spoiled us with a Bethesda Game of the Year-, or Ultimate Edition.
While I wait to same for this new hit Skyrim, I have gained in appearance the Ultimate Edition of Fallout New Vegas.
And that can be more than excellent for the price. All DLCs and the main program in a single package. Excellent!

It would be easy to say, NV do everything better, what Fallout 3 did wrong, and in return all bad, what Fallout 3 done right. In essence, it is true that however quite good.

In open-world games, how they're used by Bethesda, many small stories are told, the main plot is rather minor matter.
In this regard, NV breaks with tradition, since the main action in fact a greater priority assigned as in the previous games.

However, this is clearly to the detriment of the open-world factor and the discoverer urge.
The Mojave Wasteland is unfortunately one thing above all: Barren.
While there are tens of map markers and thus discovered places, but often there is absolutely nothing. Neither NPCs, even 'stories', in the form of legacies such as letters, terminals or other objects. When F3 is found repeatedly strange places, such as the 'Pümpelbunker' or scattered diary entries.
I am a very thorough player and enter any building and want to get into any room. But at some point I realized: It somehow not worth it.

Also disappointing is the size of the game world, I've flown over time completely in no-clip mode, only to find the huge areas remained simply unused.
Instead, I walk in the middle of the card (rather than at the edges) to inspect against invisible barriers that will keep me as far as possible of the unfinished areas.
Granted, F3 was 'at least in the ruins of the capital' partially 'schlauchig' and provided with artificial barriers. But since it was the fact that they were instantiated or tunnelled from underground shafts. In addition, there is a difference whether one is running against a collapsed building and meter high pile of rubble, or against an invisible wall in an open area, like in NV.

The side fractions remain pale and acting partly out of place. The storage of large Kahne extends for example over a huge area, but everywhere there are only generic NPCs not to appeal and cabins that can not be entered. Expanded are only those bearing that come with the main plot in touch and 'by the way' are as Goodsprings, the JVA, Novac and Co.
Often there are even in larger towns only one or two characters that are approachable and with a little luck have a quest, as in Jacob Town or Cottonwood Cove.

All this would not matter, the main action would actually be carried away.
But the war between the Legion and NCR acts in many places badly designed and colorless.
Sometimes actually comes to mood, as around the airfield base of RNK, where we are pelted with great and varied jobs outright.

Unfortunately, coming to every memorable Quest (The lifting of an old fighter bomber from a lake; the slump in a prison or the rescue of the President) one acting unfinished quests or a mood killer by Deceiving decision options.
For example, there is the supposed possibility of a secret superweapon all members of a particular group off in the area. If one chooses as a player this option, then nothing happens. Nowhere drops by even one NPC. Many storylines left open and you do not know how they go out eventually. (Example: flyer greet me the sun).

Also annoying: After the final I will not be given the opportunity to continue playing.
How beautiful it is to live with the consequences of their own actions from the main story and begin the discovery Part would.
How I would have benefited from the fruits of my success in New Vegas. Had been looking forward and pulled the jubilation or hatred of people on me about my earned rooms, suites and objects. Instead, the game ends with a loveless slideshow that differ fails based my decisions.
Games like Dragon Age: Origins, Mass Effect 2 or The Witcher let us at least worthy farewell, NV, however, something happens that does not interfere with F3: The end comes too suddenly. With F3, you can completely do without the main story or play parallel in NV but much depends on the action and you can not ignore until you are then completely surprised that the game is over. Here only creates a Mod Remedy, with the can continue playing after the final, (even if the actual impact of then the final decisions Nothing to report.)

Lastly nuisance, but not relevant for the game, is the basic idea that the game was prorgrammiert sloppy. I see trees, flying in the air, animals that are trapped in the ground or between rocks or enemy groups that are mistakenly not marked in red and make no attempt to attack.
Such errors can be forgiven the release version, but not in several patched Ultimate Edition.

Finally, I would like to address the DLCs that I played in the order of their appearance. Basically a nice little bonus and a guarantee for many additional hours of gameplay. 'Dead Money' takes us into new territory and plays quite strenuous, though the story is quite interesting, but was stretched terribly. Another playthrough would you actually do not, so 'Dead Money' a one-hit wonder remains.
'Honest Hearts' was an absolute disappointment for me. It should go with a caravan to a new area and one is preparing intensively for the journey and the companion before: There will be discussions before setting out, which should bring the passengers a closer. What so atmospheric begins and takes almost 15 minutes is stifled within seconds after entering the new map in the hail of bullets. The caravan is attacked and you stand as the sole survivor.
The story is supposedly based on the fact that a faction in this National Park to connect, but without exception, every NPC in this park opened fire on me, even after a reboot. After I shot up all NPCs within about 2 hours, I finally find a card that I can return to the Mojave. Obviously, previous actions in the Mojave affect my reputation with the local groups have had. Absolute nonsense.
At least there are in the valley a second, hidden story to diary entries and secret hiding places. Something that I've missed so painfully in the main program.
'Old World Blues', the third DLC, starts promising and is overall quite entertaining. At times, however, the patience of the player is strained sorely, especially at the beginning, in which you will totgequatscht formally by some robots, without being able to do more than to give ultimately completely irrelevant answers. 'Lonesome Road' finally, the last DLC, is a single slaughter-Baller Level. Here come sometimes shooter friends at their expense.
Overall, the DLCs are worth the money and enrich the game clearly.

My final conclusion is made a little ambivalent. On one hand, I like telling the stories, the NV, and the humor of Fallout 1 and 2, the much better is relevant here as in F3. Whether as a debt collector or artist buyer for a casino, or in search of a Sheriff: the quests motivate immensely and move away from the typical Rollenspieleinheitsbrei mostly in the style of 'Kill and find'.
On many stories and quests will be remembered, yes, even to characters and names of towns.
This has now really rare.

Also positive, the innovations are mentioned, which can be a dive deeper into the world. Each crew member has his personal history and each has its own quest.
Other notable are smaller activities such as mini-games roulette, blackjack or the popular card game caravan, for which I personally could not but inspire me.
Rather useless fall out the new features like the postal service or the ammunition bank that you simply not needed.

But what I re playful mood after 50 hours are great conversation corrupts something the weakness of NV compared to its predecessor.
There is much less to discover than in F3 and on top of that takes a NV a bit too much to the hands. Also tell me the atmosphere is not particularly to. He had been in F3 still under the impression that civilization is in fact at the end, so you will be NV apocalyptic scenario from barely.
Apart from the weathered streets and houses, it could also be any science fiction Western, without the apocalyptic nuclear setting.
Everywhere you look: Clean streams, lakes and flora and fauna as you would expect in a non-nuclear desert. Well, the bombs have not fallen in Nevada, but the city of New Vegas is again too small to serve as non-destroyed metropolis to be credible.
And if the natural weathered ruins houses in NV look consistent with those made by the nuclear flash in F3 does the credibility not just good.
Overall, the company looks much intact and larger than in F3, but not necessarily more credible in NV. The numerically lower F3 population gives a much fuller mood and credible picture of a post-nuclear society, as the factions and groups in NV.
The radio music is more adapted to the western aspect and not quite my cup of tea.
Even the presenter of Radio Mojave with ThreeDog from F3 can not keep up, of course.
There are many more stations in NV, one of the songs was always the same but in F3 eventually tired, if you did not want to hear the propaganda crap the enclave.

Overall, I felt entertained well over 50 hours and have also benefited from the many mods the scene turn out as good as in F3.

Therefore, a game of 5 stars smooth.

I give deductions for the following:
- A half star that the game world in some places simply acts only empty and lifeless.
- Another half star that you have made no effort to iron out bugs and the main program rectify instead of DLCs times and incorporate one or another line of text or quest later.
- Even a half star less for subjective taste reasons. I like Western settings and not really the 'radioactive aspects' seems to me here just too short.
- A last half star that I'm relatively closely linked to the main action and there is not so much to discover on your own as in F3.

Although my review may seem a little negative, I can highly recommend the game! A top prize and many many hours super entertainment are guaranteed.
You do with buying anything wrong and the last two half stars are purely subjective, which is why I also fair to not let flow into my Appreciation.

From my New Vegas therefore gets 4 stars!
Who shares my explanations in terms of flavor and replayability, may like to pull off one half to one star.

Hammer ... 93 Rank: 5/5
June 6
Toll! 6 99 Rank: 5/5
April 25
perfect 1 3767 Rank: 5/5
July 5
Very practical, correct finish. Rank: 5/5
January 6
unacceptable! January 19 Rank: 1/5
December 23

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