Firstly, there are different groups that can be selected. Each group has different skills thereby. Ricks group may, for example, at any time carry out relocations, the Govourner can win all the battles in a three of a kind, etc .. However, the skills of some groups inaccurately declared here so you need to discuss what exactly true. Can Rick always perform relocations? As many? Or only once? What about in the family of Green: Must win the Zombiangreifer with a three, or applies it at the specified whether the killed a zombie is a matter that must be gewrüfelt three, so that the figure is not even a zombie?
The skills can also be außenvor. Much worse is the field of play. At the edges of an area are only 2 bonus units. One of the smaller, or as easy to conquer suddenly 4. Without ersichtilchen reason. Another it then at once 5. The numbers seem very arbitrary. The worst, however, is the middle area. Who controls this area, gets 10 bonus module only per train. In addition, stands in the middle of a watchtower that gives to every attack and every defense +1. So if you play with experienced players, then sent opt for an alliance and then pick the opponent, the game is decided after only one round. It's not fun and could have been solved more elegant. Perhaps by the middle area is not so easy to achieve, or were first completely occupied by zombies, which need to be tackled.
Conclusion:
If, but for a game that all "bad luck" have draw when and when interspersed restrictions in the rules, you can have a lot of fun with this game, because you then for a longer time it can sit. If you play with experienced players, however, then it may well be that the outcome of the game can be seen after just one lap ...