Some of the gambler's already come to expect from Bioware, but what Bioware is delivers here for last gen consoles an absolute impudence.
I get the impression that only the fast Weihnachsgeschäft should be tapped and this for all console if you naturally EA has with the team, which is no wonder.
Implementation of the Games for the Xbox 360 is so sloppy and unfinished, as I have for a long time not seen. Here in detail:
- The large-announced, new tactic mode is unplayable on the Xbox 360. Continuously interfere Black screens (charging Bildschime) navigation that one at the end has no more idea how many seconds you have now forwarded or what action has already been executed.
- The game must be restarted frequently eg because the music is quite failed (is also quick trip not fix), or because you can not change the characters.
- Some voice samples are erroneous and it can be heard unintelligible, chopped statements. Very good in a game that the gambler buys precisely because of the dialogs. Sometimes the characters talk (also main characters) from not right and it starts abruptly a new voice sequence.
- Also still bugs which are annoying just in their sum. For example, sit (!) Birds in the air, my companions are missing sometimes the legs, characters disappear or float above the ground.
- And to top it all off, the overall graphics, which is below average in many places.
And those are just the bugs, which I discovered after a few hours. On the Playstation 3, the same thing is reported on the graph by the way.
Again, I'm not a graphics fanatic in which even the smallest Klippingfehler causes nausea.
Story and gameplay are more important to me, but if they are so blatant errors in geschmältert by Game and had even carried a few weeks extra development time can be repaired, then that's just not for me.
Overall, a big disappointment for 65th
Update March 11:
Now that I've played through the game, I want to have something to tell the story and gameplay, and one off the front - the criticism is also not turn out well.
I have not played the game two months and only now stopped, because I found it so boring.
When I DA: I'm talking about, I'm going to a real Grump-people because it has frustrated me to every nook and cranny only.
This game is the hype just not fair and I would advise anyone who wants a sophisticated or at least moderately challenging RPG from buying. In a few months for 20 on the Gribble table the game is okay, but not as a AAA title for full price.
Story, characters, agency:
- Characters are wahnsinning dimensional. With 1-2 exceptions the characters fit into exact template and there is no element of surprise. Complex Chrakterstorylines, such as when Allister or Morrigan in DA: O or otherwise in DA II no longer exists anyway.
Yes, there are a few companions more than its predecessors, but when it is a lack of well-written basic Hinte Stories for the characters, then Bioware should it focus on fewer but interesting characters again.
- Freedom of choice is no longer given. One can only decide at the beginning, if you ask the Templars or magicians for help and plays the corresponding another individual mission also but that was it then already.
Other choices are limited to whether you do not even want to recruit party members. Not that you would get an alternate member of the group ...
- Story is just lame á la: Bad guy wants the world zerstören- hinder in it kindly.
No twists, no surprises and no backgrounds.
And the story is wahnsinning short compared to its predecessors, however, drawn by Power-points barrier in the length.
Oh, and the game ends with a cliff-hanger and will thus probably suggest tension where none were there from the beginning.
Gameplay:
- Fights look insanely strange because the opponents are Spell-, Sword- and Arrow-Sponges. Meaning you can just plug in as many blows with the huge ax from Iron Bull and the other weapons that it is just ridiculous.
- Fights take place very automatically. Using the companion, without any modification, their skills already perfect and you even holds only the right trigger is pressed. That was already in DA: O and DA II otherwise but at least it was still able to rip out the story and the opponents were not so unnaturally tough there.
- Hardly any new opponents - spending a lot of opponents recycling and the opponents also differ from each other not tactically.
- In the War-Table missions I always think of browser games. Elle long, boring texts, no tactics and so completely finished, the mode is probably not become as one in which unlocking new areas can actually use only the spies option.
- Very boring collecting Astra Rien, Rifts, shards, landmarks etc. for power points.
- Too little interesting and different prey (loot).
Etc:
- The loading times are placed enormous and often poorly. Sometimes you play for 20 sec. And then again for a long loading screen.
- The design (costumes and buildings, etc.) is very unkind.
- The city of Val Royaux is only a small marketplace.