Pooh ... 'chaos on deponia' might have been the best adventure I've ever put in my shelf. Varied, highly motivating puzzle design, fresh and wacky ideas, attention to detail and technical perfection. That would almost be enough even for a masterpiece, were it not for the task of telling a story. The hanger brain implant datasettes remotes Rise code is a bit thin, yet sometimes confusing. Much worse predominates misratene characterization of Rufus. Daedalic has made a monster in the second part of the series of Rufus, to which I have lost all binding. The slaughter of different Klentiere and constant insult disadvantaged OF ANY with simultaneous absence of moral doubt sends the wrong message. Daedalic drives it clearly too far. Who can laugh about it, not one bit better than Rufus in my eyes. Since it does not help when this one makes the finals on 'worried Jungfrau savior' and conscience hypocrite. While most NPCs mostly powerful and humorous dialogue lines are placed in the mouth, nervous Rufus blind Fies characteristics and stupid "Dideldum - la la - Groove" jokes quickly. Rufus is miles away from the size of famous antihero as Guybrush Threepwood or Simon the Sorcerer.
The conclusion of the game tests of PC Games brings it to the point: "... Every now and then overdo it Daedalics authors then advised some jokes mean so forced that they backfire: If Rufus blind teases, fed shoes on the homeless, dolphin babies kills or even are a stupid remark about cancers of the best then is neither funny nor clever, but tasteless. It is hoped that Daedalic such outliers saves in the final of the trilogy, and again concentrated on his other strengths, because chaos on deponia has already succeeded and witty such obscenities would therefore not be necessary . "
Annoying I found the sometimes long but informationless dialogues. If, for example, an NPC again an already answered question (eg to refresh a mystery Info), one must sometimes click through the same old, extensive insulting tirades. Fortunately, this is not always the case, but often.
All in all has made me play a lot of fun anyway. But the puzzles the presentation were just too consistent to sympathetic to turned the NPCs. A stale aftertaste remains, however.