To make a long story short, with "Reaper of Souls" Blizzard has created (by the original, completely verbockte concept) damage is not only limited, but resolved completely. And aktübergreifend.
The gameplay consuming Auction House is story that drops have been adjusted with "Loot 2.0" of each class, which means you will actually return useful and level appropriate items for each gambling category, there are new sets to earn, and yes, the motivation is back wakes up and returned the old acquisitiveness.
Never in my life I would have thought that a game developer can turn things around again so to the extent that was angeflickt not only here in the game and tinkering there, but that the game from scratch designed and the wishes of the majority of the Diablo players all considered.
And so I take my hat not only before this performance by Blizzard, but also faced with the decision to publicly admit a conceptual error and (with a lot of time and money) ultimately resolve to everyone's satisfaction.
Conclusion: I am very, very happy with RoS and forgive it like five well deserved stars.