The operation is simple as always. About the pretend / the D-pad / stick the direction you want to jump with the A button. During the game more, useful functions are added as B = Turbo Run / Turbo jump, Y = situation freeze shortly or X = The ball of light will show you the way to the jewel / key.
The aim of each level is as many of the coins (100 = good; 150 = perfect) to collect to complete this successfully. In the 18 levels each 3 Jewels also hidden along with a key that there is also to find (later it will be easier if you have the X-modes unlocked).
On the map can be seen, where you find yourself and how successful you have been an (different colored dots for levels; gray = not yet unlocked, blue = unlocked, but not enter, red you = have not yet received 100 coins found gold = 150 coins found).
With the jewels and keys found you can switch to the Princess Room and there more puzzles games (rebus = Memory, gem hunting = touch the emerging jewels with the stylus, bewitched pearl = bring the pearl through the maze to the finish without offending) playing for time.
Of course there is, as usual, at jump and run games and opponents (spiders, lakes, fountains, bewitched books, etc.) and hazardous points (precipices, fragile bridges, etc.) to overcome, until you get to the level goal.
The game explains itself really, the children come well with it and have a lot of fun and joy with it. It is nice that there is no time limit in each level for children and indicates the heart indicator of how much life there is still (you can find the heart, one can fill his life bar). If you hit it is - as long as you still have enough life / heart - at the point further and not to the last saved, so that hardly any losses were to complain, what else can so quickly emerge frustration in children.
The storage is done automatically as soon as the level has been successfully completed (at least 100 coins and the goal was achieved (wooden sign)).
Because Nintendo has actually implemented the optimal age group.
I myself have played through the game in 2 days (although I have not yet found all the 150 coins and all the jewels, in 1-2 levels I used to have the problem not yet found the right way) and it was entertaining. Single nerve potential is when you're done, so to speak, Bibi flies basically after each level in the hall and do not remain as usual are at the starting point to go from there
But the kids do not mind that and finally the game is indeed meant for it, I did it's only played for testing purposes. So full 5 points for this well-executed jump and round match.