What bothered me massively is as follows:
The game is so straightforward, straightforward as it gets. And the attempts of manufacturers to cover up. Why do I actually forgive skill points? For example, the points for kills, always there where it's really tough eh Lara skin with the ice pick, no matter what. Then you could be just be there also.
And just this sticky situations always run in slow motion from, then you get told which button you have to push, you so long then halfway the right time caught is all scratched. Can you like, but you do not. Overall, many Situtationen in the game are constructed, I find, as you could then simply install ne video sequence, without bothering me with button presses that I can look at me in calm simple. However, would probably be half the game a movie.
What has disappointed me is the fact that is a always displayed visually what route you take. That was different. I have my hard nut to crack in certain situations. This is completely missing. The puzzle remains unfortunately totally by the wayside. Earlier, the Games came to me also clearly expansive. This will be the mystery in itself to solve the story as well as no longer needed and almost exclusively in the tombs (which have nothing to do with the story) can be found, is not at all in my opinion. The Tomb Raider has identified. The graves with the puzzles themselves are incidentally also only EP donors ... the items can not be recycled, used in the plot ... a pity.
And well, I find Lara screams too much ... but that's really a matter of taste.
What I really liked:
While the beautiful textures in the game that saw places sometimes from quite similar, they were certainly always implemented very loving.
Although a see through, but nice story between the characters.
A story which is logical in itself.
Although introduced way gradually the weapons and their functions is quite common, but still good.