Many of the ideas are good but crushed partially totally unloving into play at the end. Example: The Senate. In advance was announced big that you would have to keep the Senate as possible weighed and you always have to abwängen good if you do your family members to generals / admirals or leaves them in Rome to interact poltischem level. The other families should compete in accordance with you for the favor in the Senate.
Result: The Senate is in addition to any family as a percentage available. More is not there. The other families try on average every 30-40 laps to assassinate one of your members, but that is about all. Basically, you can also completely nullify the families by simply all family members By adopting (except for the head). Adoption is always accepted and you gain a new ally ..... Also popping family members simply on when others die. A pedigree does not exist. At the end the whole thing resulted in a mini civil war in which the opposing party has been unsuccessful ridiculous and can be eradicated within a few laps.
AI: The AI worthy of the name just does not .... armies basically consist of almost 50% skirmishers are simply ridden down from my cavalry and infect the surrounding units with their panic. Won .... boring. The AI will Winzarmeen with my cities, which at the beginning is still fairly amusing but after a few repetitions just annoying. Let's talk about bumper cars ... ähhh ship battle. The enemy AI is always trying Rammmanöver in 80% of cases. Could not care less whether their ship is inferior or not. Since the ships but bounce inter ingly, apart degenerates the whole thing in a matter of seconds to a huge Gewurschtel of ramming ships and ricochets. In addition, the opponent can often simply quietly sinking of catapult ships. Also in diplomacy the enemy will eventually only a nuisance. As soon as you rake in some money put opponents every round ridiculous demands. An example: The Swabians would like to drive with my trade. The trade would bring me close to 500 pence per round. The Suebi demand but for the agreement, the trifle of 56,000 denars. Are you crazy? And because of the mass of the nations I may every round 3-4 times click away ....
Graphics: As mentioned dozens of times the performance of the game is an absolute joke. I admit that I do not have the latest computer (2 years old), but my computer in one size large and medium settings is such in the knee I've never experienced. The Framraten is largely a joke and degenerates into city battles to complete Ruckelorgie. Sorry but the kanns simply not be.
Round duration: Yes I love the diversity of peoples, but sorry if I need 3-4 minutes for a round alternating does it end with me. Dozens of nations and the worst thing is that the very slow decrease, because for 2 destroyed peoples rises basically a new people.
But we now do not want to do anything in the game bad. The unit diversity is great and has a corresponding effect also in the game. The Kampange card looks great (even if it is to me something colorful and bright). The buildings are very diverse and you have to plan exactly what you where to sit not later experience a böseses awakening. The automatism engage well with each other and the game brought the good old addiction spiral (one round). But since the errors and especially the performance to make the game unplayable partially there of me 2/5.