What I welcome in any case, that you do need to buy individual fields and does not start as usual with three decrepit machines on a 1000 hectare farm. Also various little things are definitely an asset, for example, chickens and sheep (for me little things, because here is not nearly as one trappings is necessary as with the cows, so rather nice accessory), ATMs accommodate smaller loans when just the shoe pinches and some things that now not occur to me while writing.
However, absolute negative are some missions whose time has simply not to provide, even if steepest slopes are traversed with loaders and pallet. Discreetly unrealistic one might think.
This is made even more difficult by the lack of some physics in some places, but can drive in these missions shortly before almost to madness one. If you drove just 5 minutes by a pallet on the prongs through the countryside and want to change to a seemingly flat spot from green stripes on a tar road, the scale probably two to three centimeters high sales induced the range to 10 yards to make a somersault and 3 ton machine performs a Köpper into the next bush. I do not actually happened yet, but will be careful from now on. The placement of the freight depot is also rather suboptimal, as you can into his harvest indeed better for less money verbimmeln the other dealers, as to make the journey in this valley. From the farm of view could also lie on the dark side of the moon.
Such things are hard to understand, because Giants did not indeed reinvented the egg here. I call far each LS my own and was looking forward to the next version and various further improvements expected after two years break. So would have courseplay may find its way into the game from the wide world of the mods, so that the game later not only limited to the unloading on moving helpers threshers.
But all in all it holds (from Hut, honestly it makes real what) a subtly revamped, with the DLCs of its predecessor and a few mods, the genius in my eyes community here provided version of the Agricultural Simulator 2011 in hands.
So far so good, I'll keep the game definitely and continue playing, the most fun so waiting with several mods in the near future, but a bit of a disappointment it was definitely. Hauptsacheist that here the idea behind the programmer is not to throw the innovative ideas with innumerable DLCs gradually on the market, thus still to make this game at the end of a full-price game.