I do not want to describe every error or bug that a encountered so - the previous speakers have already done. I will rather try to fathom why the game compared to its predecessors is so infinitely desolate.
Thesis 1: Rarely what so modest Balanced played
Rome II seems as if several working groups worked on the various modules of the game - and the communication between them would have an occasional "meal!" limited.
If you play one of the major political groups, then put the other main political groups on its own way to die. But one is - to the "Balance" manufacture - structural difficulties one (dissatisfaction / slave revolts), which are simply not to fix: Anything you build in the advanced stage of the game, leading to riots - to build up at a certain stage nothing more. There are far too many small barbarian factions that are easy clearing - for one whose agents can (eg paralyze progress completely or majority culture change completely.) Abstruse damage inflict.
Two small examples, but the point IMHO a problem of the game: You have to balance a whole not attempt it - and therefore always implemented new additional bonuses or penalties to the matter again halfway to bend. The experiment should apply as completely messed up.
Thesis 2: Rome II incapacitated Players
For example, the fact that the armies should be led by a General. One of the joys of the first Rome and his successors had but that one could distribute his own troops carefully in its provinces, here contracted reinforcements, thin out troops there - and has thus been working on a strategic tissue that, at best, flexibly to could react vicissitudes of war. In Rome II: Everything vinegar. Large armies meet on large armies. And that is. With the "skills" of the AI, no big deal
I'm not a programmer, but: Could it be that the program would take too long to calculate the "small" troop movements? Around change so take quite a long time. If you have created too many small groups, and then had to simplify?
Thesis 3: You no longer identified with "his" faction
Non-player hold the now probably for a moderate roof damage: I remember after ten years at one of my generals from Rome I (with the Greeks-Mod) called Glaucus've played the Seleucids. The guy has beaten everything that could hold between Pontos and Ptolemies a sword, is advanced in years - died in Alexandria - with 92. God what we have beaten the Egyptians ...
In Rome II me dies even Scipio Africanus as all other generals after 20, 25 laps off (Africanus anyway exaggerated, have the Carthaginians, committed uh, more or less suicide). Generals are interchangeable and troops are interchangeable. One can as a Roman in his Auxiliarkaserne elephants recruit, and the suck anyway not much. Everything is graphically beautiful, and everything is a matter anyway - because the little details are missing, who fascinates the earlier parts.
End of sermon. I'm going to Rome I dig again. What is the mod that aufbohrt the graphics? And the work also with the Greeks-Mod?
In this Sinnne: Alalalai!