Is a bit of a shame that Nintendo almost completely leaves the new Zelda on the success of the SNES bedrock. Link can now move through thin cracks in walls as 2D Picasso between the upper and lower world, but the great and all the trappings has hardly developed in two decades. Become easier is it: The Adventure mandatory equipment can already be bought early in the game with coins or rented. The boss fights are really simple and if you are not hiring too clumsy, you can save Zelda without even once passed away.
As a 3DS owner you have to be grateful to get halfway new diet already. Nice that this time (again) and recycled it, made it into a new form to the current handheld at such a high level of classics to extended meaningful elements. But I can not help after less than 2 days, I needed for the game to me, I have a feeling that something is missing. Why is there no port in Kakariko that I can leave for a new world à la Wind Waker? Why can not I jump on a gripping, and throw myself into additional adventure above the clouds at the top of Death Mountain? Why flees Ganon after his defeat for another 24 hours of play time is not easy in a 3rd world? (A Wii U remake of Wind Waker Imagine persists in which you can explore additional Hyrule) For me, this eye-opening effects would, probably for Nintendo waste of personnel costs.
Nevertheless; what you get is presented, first class. I can only hope that the people of Square Enix Watch the game well, because a new interpretation of Secret of Mana was overdue.