- There is a damage model
- There is no Freibbefahrbare city
- It is difficult to draw
Now let's face it you have already gambled all NFS parts (I myself only from the 3rd) that can assert their thing? But then you would know the freely passable city only since Underground 2 are common (those were 3 games totaling 11 so far)
Damage models, there were times yes and no time but it's not the first time. And then there was every time people who gemekert, some like some not so that's easy.
And it can be controlled difficult is quite clear in Pro Street the aspect of a simulation you have more time taken up. And a car with the 320 kmh drives that just draws not like a car that travels 50.
The NFS makers experementieren halt also like to and that is a good thing. NFS is one of the most versatile racing game series ever, but was never actually created on realism, but that has now after the eternal theme of illegal Street Racing's is ausgelutscht changed. And that's a good thing, NFS is sometimes more so even more so and now it's time more realistic, this versatility is what makes the series, and not always the same street racing and pimp endless carts. Just as so many also believe NFS Underground began (which, however, already the 7th Need for Speed game was). Imagine there were NFS parts with pure production cars.
3 stars is because I just wanted to express my opinion to time and it remains on average.