Visually, the game is a real highlight, if one stands on breathtaking nature. In retrospect, I even found out that's what makes the animals look so weird not a bug but a feature. something with fully animated fur ... nja, I'm glad that does not look at my cat so.
But now to my real negative points.
- The game mechanics: It is a very hilly game world, since jumps you from time to time from stone to stone, it tries the next time with some momentum and Tadaa, it claps against the nearest wall because the character who started the wingsuit and the in a fabulous height of 40 cm above ground. The first time quite funny, but sometime frustrating because all also like to prove fatal. Then there's the jump animations are to be skipping stuff look particularly dynamic, looks great as well, only the stupid character slips regularly over railing or small walls in an animation, even if behind waiting an abyss.
- The animal world: The creatures are indeed all animated nicely and I got the animals in the cage also admired genuine, but how many cursed Dhole it can on a Map type on the so damn there are many Tibetan wolves? would have to be not mutually battling? or correct my theory and the alternate in my pursuit from? Also, I seriously wonder how the people in the Himalayas with so many aggressive eagles überhaut get the idea before the door to go. It's just totally over the top, it shows on the small skunks on steroids, the honey badgers. The beasts grab even with three arrows in the body and also of assault rifle fire leave the impress nciht so quickly, a protective vest from the fur and you could ausgesorgt.
- The side missions: It is clear that one wants to fill his lovingly created map with life, but if you you will even attempted to create a km by car forced back into various acts. Karma missions and even local vending ... hostages, Transportation, notes, leaders, raids, all like to multiply on one and the same street. These dozens of armed patrols the cross hoof it conquered territory through already, and from time to time also try a preassembled outpost to take a. Something can be done again, but go from A to B is so real annoying and I used in the Gege approach to the third part here more often the quick trip. Then even the collector's items, in the third part there were, for example, the letters of the Japanese, who have a story to tell. Here there is something too, I think ..... I can letters, masks, mills and "question mark" collect / detect on the map, I do not too full. That there are now also significantly more jobs like hunting, killing or delivering I will nciht conceal anywhere howls a trulla or squawks a amatuerfunkgerät, a contract vehicle is rum or a pin board, for me it will break the atmosphere.
All in all, the game pulls at me like gum, I just do not have motivation all exaggerated characters to be heard more than an hour. Who could an inflated expansion from the third part should like here slam definitely