First of all, I noticed the time-consuming switching of the story on a rather negative. Especially the beginning much is too overloaded with script scenes, however, this is no different from today's great genre colleagues, apparently want the developers program possible clearance and therefore soft on the simple cutscenes. Although this practice is standard today, it sucks in each of their affected game in their own way. Unfortunately, this was in Metro Last Light also the case.
About the story of sich- she leans more or less directly to the predecessor Metro 2033, you play again the protagonist Artyom, who is commissioned to find the last "Dark", a highly intelligent species that created by a nuclear war as well as wiped out was ,
After one has now survived the annoying start, the game unfolds all its positive marks. The gameplay stands out for its exceptionally good handling (PC control perfectly implemented) and its dynamism out positive. In the endless tunnels of the Moscow underground to fight against a diverse variety of opponents, various mutated creatures can include as armed Millizen the various micro-states, which have formed from the survivors of the nuclear war. It should be noted that the human opponent hardly represent a challenge as the AI is not among the best, and each level where human opponents are doomed to be Artyoms enemy, can be slipped with some good timing. This is something given only a few shooters namely actual playful freedom. Much more difficult are the mutants of photophobic giant spiders to flying demons of the players is different enemy types before, which can be successful only defeat on the heavy levels of difficulty with different tactics. The fights take place almost smoothly and remain most exciting until the last enemy drops dead.
The graphics of the game is of a high standard. Especially the dynamic light sources and the shaders are top notch. This gives the game a slight horror touch and in any case a large piece atmosphare.
The sound can also be heard, the guns have all the sounds appropriate to them, the ambient noise fit in most cases with the environment.
Finally, is still to say: Despite the fact that Metro zugescriptet just like most other shooters, it can make them look poor competition in many respects. Especially in terms of graphics, gameplay and story. Unfortunately, the game has its potential insufficiently exploited. Personally, I would have hoped for a longer and more complex levels, influenced story elements and generally a longer story. It sounds as what it is: whining at a high level, but the game could stand out even more strongly by such elements. In its current state, this laudable game may soon geraten- forgotten what it would have done nothing to deserve in my opinion.