Presentation
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In strategy games like this the graphics me is not important, more expedient already does not have to be, and that's it, but. The cutscenes look graphically dusty, for the base building is down just fine. The graphics in the missions is a maximum average, but there are a number of details in the various venues of the missions to discover (especially in urban areas). But the sound is great, because it often spreads a slightly unpleasant mood.
Tactical missions
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The core of the game is the tactical missions. These have been simplified as opposed to the original, but without all too much to lose from the claim to the player. That each of 4-6 units that you can take on a mission, only 2 movements, has accelerated the gameplay, offers thanks to the new talent system for 4 different classes but still enough tactical options. Nicely that's all classes are equally practical and useful, and thus enough room is available to have different strategies for troop compilation.
Each unit can wear armor, a main and sidearm and an object. If configured accordingly, a specialization supporters also take a second article or equip several shells or medikits per mission.
4 minor annoyances are struck me to the otherwise very successful missions:
- In contrast to the barracks in the base can be the beginning of a mission not comfortable with R1 / L1 by zapping between units, thus one is forced changes to the equipment always carry out immediately in the barracks (in case of injuries or new items), otherwise many times longer takes
- Gelengentlich reflex shots are made through walls, although no visual contact was possible guarantees.
- After 1 movement can shot, reloaded, or an ability to be used, but conversely it is not possible to shoot first, and then to make matters a movement
- With large differences in height, it can rarely happen that you lose track
Overall I can say that a good compromise between simplicity and claim succeeded here, making the battles really fun and also to difficulty yet are normally sophisticated, on higher even really tricky. In addition, the control of the units with the gamepad is gratifying well resolved.
Base building, Story, control
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Also, the base building has been simplified in some places, but again they do not negatively noticeable. All settings are accessible with a few commands and go well out of hand. I find it interesting the effect of the 5 starting positions at risk, because the gameplay thus slightly changed.
The biggest criticism of the game is the story, which (despite the great Settings) hardly gaining momentum due to the staid presentation and also the end of the game was not exactly a masterpiece, as it came to an abrupt and clumsy to me. In addition, I would have liked a playful development in the form of new objects, another unit class or one or the other type of opponent more. Maybe we have to hope for a successor who brings new players Siche aspects with it.
Multiplayer
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In multiplayer you can order a fixed troop size put together his team freely and then compete against a friend or the ranking game against each other. And in between, makes fun and is also very exciting, especially when you play against a good friend. On a PS3, it is not possible compete against each other, whereby the already would probably be very difficult because of the waiting players should always look away.
Conclusion
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The main goal of the game, namely that it captivates me, has me working fine. Constantly you have thoughts like. Thanks "only this one mission," "only on the new research project to wait" just quickly equip the recruits with the new Gegenständgen and weapons "the motivating high degree of difficulty in Classic (with Ironman) will I certainly still one or the other pass attempt.