Story (no spoilers): In the role of supernatural talented Jodie is going through a very personal journey through the life and suffering of the protagonist who is already investigated early separated from their parents in a research station and studied. By connecting with Aiden, an invisible spiritual being, it is amazing to be able. The unleashed curiosity of scientists who lust for power of the people and other intrigues, Jodie bring in about 10 hours of play plenty entertaining trouble. Suffice it to say, I really do not want to reveal much, because the only thing this game has to offer, is his story. One should enter as ignorant as possible in it!
In order to evaluate
Succeeded:
- Of course, the graphics. What Quantic Dream still rausholt from the old box, is really impressive! Especially the faces are designed with great detail and motion capture is of high quality, so that the actors and their play of facial expressions look very realistic. There are also changes depending on the situation, as chapped, cracked lips, encrusted scratches on his face, tan, pallor, etc. Also mouthwatering are the animations, of which there are numerous alone for the protagonist. Jodie was finally playing in many situations and ages, policies are changing their movements. It all looks so gorgeous, you should fix his jaw preventive!
- What further concerns the visual experience, you can enjoy several magnificent environments, namely Jodie comes pretty rum. From icy wastes to Canyon is almost more.
- You can choose between Jodie and Aiden toggle. This is something new and interesting, even if it seems absurd in the story that you can kill some people, for example, / take over as Aiden, while others are not.
- The sometimes quite well-known actor (Ellen Page and Willem Dafoe) and their lesser-known colleagues clearly have a clue of what they're doing and deliver good performances.
- There are different ends. The player is placed directly before the election, as Jodie's adventures for now is to end. To put the players here the reins is great and motivated to play through again.
Needs improvement:
- The mentioned frequent change of environment act imposed. Eben to the player with the image of magnificence to cut off the stool. But I thought that B: would be TS an adult drama, then the credibility of the story is put at risk in order to incorporate beautiful landscapes can? Jodie is here and then there, and then back and it also looks beautiful from, just what is actually happening with the plot? Why are we here? Panoramas are not everything, certainly not in a Drama.
- While there are different ends, but not purchase these from the previous decisions, but are more or less directly elected. Thus, the decisions little or no effect in sections before ultimately made, even not on the big picture. Why does it exist at all? Is not that kind of B *******? Choice without consequence? Also has nothing affect Jodie person. One can be a sadistic bastard or a passive observer in the form of Aiden, Jodie is one and the same. Would not it be fascinating Jodie "educate" by corresponding induced experiences such as a cold psychopath to? And it would not give the use of power Aiden's one aspect of responsibility? Should I really at these bastards let off steam and to risk because that Jodie taste for revenge / will power?
Witty also sections that run something like this:
"Hey, Jodie. You smear me a sandwich?"
"I'd rather die!"
"Oh, please!"
"Okay!"
Why am I asked if the answer's long been established?
- The story is told in episode form. Time to play Jodie mid 20s, then again as a young child, then a teenager, etc. The reasons are clear: It offers variety. After a peaceful childhood Passage can stoking Action adult Jodie. The action it hurts but. The emotional bond and identification with Jodie would have been so much stronger, would have witnessed the act chronologically. Your entire privation childhood, growing up, changing and then the action, losses, etc. So many things open late, key moments and crises in their lives do not come into full effect, because you do not even really know Jodie and context , And in retrospect, emotion unfolds not as good. Can also, of course, no tension arise, everything is always situational.
- To make up for this shortcoming - I guess just once - press the developers with a vengeance in the lacrimal gland of the player to still cause by all means in the short, separate episodes emotions. From abartigstem bullying over the poverty-stricken and demonstratively amiable African child in the crossfire to rape attempts, in the first available Bar everything is on the list to suffer. This is very clearly bad style. Of course you can suffering for suffering to suffering piling up the audience has pity, but good writers manage to awaken without drifting into's outrageous and sometimes ridiculous emotions! I have nothing against brain of upkeep, but is also somewhere at my place last!
- Gameplay: You can not lose basically. Even if you are daring enough, Jodie makes then alone. Here, then, an illusion of interaction and influence is generated. How to pay even the slightest bit of stress when I can not fail? I'm not even died throughout playthrough, although I put the controller part of the hand. "The Walking Dead" has done better: There you had to watch as the protagonist died cruel if one was too slow.
Conclusion: Beyond: Two Souls is a fun experience but a bitter disappointment. The impressive technology and the unique cinematic experience of Quantic Dream game will be marred by an outrageous, sometimes clumsy action. The expectation is always important: Buy yourself the game if you belong to the target group, but please do not expect any candidate for Ocars ;-)
(These star ratings are inexact!
Beyond: Two Souls -> 78%)