What is very good at Div. 2:
-The Quests (about 90%). Most very creative little Standart Quest.
- All with Belegar
- The dragon existence
-The Telepathy
What's good about Div. 2:
- The Graphic. very atmospheric environment
- Fighting the Flying Fortresses
What is neutral to Div. 2:
- The Story .... Fantasy Standart. Not besonderst well, not very exciting but solid and OK.
-moral Decisions in the game have no effect. It is absolutely not matter whether I'm good or bad. The game world does not react to it.
- Meaningless for me Schalterrätzel and jump deposits. Tomb Raider says hello. However, it makes Tomb Raider just worlds better. If you like it ok ...
-The Combat system ... cool stuff like pets and nice magic are wonderful, some very creative. in return, there is a real fight from stubborn totklicken.
-Bodenziele, Can not attack the dragon.
What is bad about Div. 2:
- The Balancing (see below again). Especially in the beginning in a new field, opponents are often simply too strong. Hit and Run a must.
- Later from about lvl. 25 are all opponents simply too weak. Enemy hordes will simply totgeglickt.
- Partly extreme disorientation in the game. Although we know roughly what to do, but in detail and, above all, when you enter a new area, you know neither where, what exactly to do etc ...
- The skillen. a huge problem of Div. 2 is that you can. With a total verskillten Char manages to reach the boss. However, the final battle is not with a verskillten Char. to win, but only with a really specialized Char. So the same consistently superior from the beginning what you want to be and concentrate on. Fighters have an easier time in the beginning, magicians for later in the game.
- Partial completely false tips from Pogramm itself (Caution mini spoiler) as soon as one enters the hall of souls, one gets the instruction to deal with the thoughts devourer. This is completely false and leads to death.
- Absolutely no emotion in the game. everything we accepted. The transformation from Dragon Slayer is just as natural as the later transformation into a dragon.
- The villain Damian is just flat. Again, it creates not div.2 build emotions
What is very bad at Div. 2:
- If you are not careful exactly it may be, just do not find very important tools in the game and it makes the game thus very difficult. Browse world exactly
- The card is a joke. The Quest is not shown, very frustrating looking for the relevant places is the result
-Kaum Comfort. Weapons are compared poorly
Bugs:
I noticed a few bugs pleasing. For some very annoying. The most annoying thing: I did my collectors equipped expensive, only that they simply no longer functioned. Stupid.
The conclusion:
Div. 2 is a solid but unfortunately also very average game. it has very ingenious and creative moments, unfortunately these are but little comfort, bad balancing (especially the final battle is out of proportion to the rest of the game) over and absolute lack of emotion. Unfortunately I have not managed to identify me especially with my character. Good and bad, but in my opinion, from the same well after. Therefore, 3 points for the game (3 points please do not be seen as bad special section than the precise), 4 points for the game. As with anything negative, Div. 2 most of the time made huge fun. The gambling, but is unfortunately encounter some players on the head. but Div. 2 is indeed a part of a trilogy.