The consoles specifically so have limited hardware and the developers have to choose a model, so the focus is on any racing game somewhat different to either a diffiziles damage modeling, real-time simulation of all telemetry data or simple graphics and arcade fireworks. PGR 4 creates, in my opinion the best balancing act of all. It offers great graphics specially because here large cities are offered with great details. The luxury cars and motorcycles are shown as beautiful. The game waived this to a damage model, the whole thing does not hurt, because in other games I find myself even, after examination of the spectacular Chrashes to use the rewind button, because usually the race is after calming ordinary Delle went anyway. So you can do without something like.
The referenced Weather System offers of fog, light starts to rain, thunderstorm and snowfall the full bandwidth. This automatically creates a dynamic difficulty level and you can not rely on Rückspulfunktionen too, so the skill level is also required here as a simulation. The cars behave relatively realistic and also vary in their handling characteristics.
In addition, PGR 4 very varied competitions and challenges. Stupid unwinding of laps there not here.
So still PGR 4 is unereicht and up to date. Bearing in mind that orderly eats resources the weather system, so the graphics are no less difficult to the other racing games that do not have something. In my opinion is the lack of damage modeling Wurscht as told from a certain degree but you do not go further anyway but newly starts so hence.
Oh yes, before I forget. The music and the sound is also great and completes the whole harmoniously from.
For Xbox owners and racing game friends an absolute must-have.