It may seem deterred. But it is also much in it: Various pieces of wood (a total of nearly 240) and countless cardboard tiles. This wealth of game pieces to make the game a tactile experience and it "builds" his game world.
Should particularly like to highlight one here, the game mechanics:
The in-game resource system is excellent and (as the whole game) very visual, so you can quickly see what you get. It's tricky to make some building decisions, because you then in a region gets more, in another yet less. Here, the right balance must be found.
Also, the points system is very balanced. One can get for the largest contiguous area or for the most collected culture at the end points. But not only that: In each round of the game you can get through some specific actions points.
Another plus point of the game: It is flexible and has a high replay value.
Anyone interested in more information about the game and command of English is, the should just have a look here:
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Since everything is actually presented)
Anyone who thinks he could have fun at the game, which will have it in any case!