The gameplay is largely the predecessors, so that you can quickly homes to the control. As a new weapon swapping in a blowpipe with which to stun enemies or to be beating Berserker can transform. The environment-dependent climbing and jumping works pretty well. However, it can often happen that the character suddenly wants pointlessly climbing on a wall, which in an escape or chase precious seconds costs. Control of the ship fighting is intuitive and offers many tactical options. Smooth transitions between the control of the ship and the character can be a credible dive into the world of a pirate captain.
A major flaw of the game is the AI. The soldiers are obviously all hard of hearing, short-sighted and have a very limited viewing range. One assassinates two feet behind or next to a guards his comrades, so he does not notice anything. Then the guard turns around, he wonders not at all about the disappearance of his cronies and can lure the players with a simple pipe to the bushes, where he awaits a quick end. That the forces which look about 10 meters away directly towards the player, from two murders do not notice, already sees itself as almost self-evident. Although these from the developers probably intentionally patch stupidity of opponents time and again creating laughter but destroyed regularly otherwise very successful immersion.
The graphic makes a great impression. It is a delight to explore the beautiful cities or to enjoy crested heights overlooking the countryside. If you drive towards the sunset with his pirate ship, would you look at the picturesque scenery prefer to print and hang the posters on the wall.
As a result, Assassin's Creed 4, despite weaknesses in AI a successful continuation of the series. Because actually required no prior knowledge to the story, the title is also ideal for beginners. The beautiful graphics and coherent game world give rise to real Caribbean feeling.