Story
The story revolves around Raiden, with a few aspects of his past are illuminated more closely. The story also revolves around themes such as, inter alia, Cyborgs and child soldiers, the fit typical to Hideo Kojima, since it takes a little longer to understand what he so accurately says. Of course you can not expect a story, as one would expect from the Metal Gear Solid series, but the per se (compared to MGS) kept simple story could get quite a good time, especially since we do not continue with a new longer now cutscene is torn out of the game, as one also knows from MGS.
The graph can also be really seen.
Gameplay
Control goes after a short time afloat and liquid from the hand and you can every opponent, just cut as some objects in the blade mode to smithereens, but as the game would be far too easy. Must so easy to cut the opponents they only work for some time, and until that happens, you have to parry the attacks of the enemy and his attacks targeted foresee what is especially true for the bosses. Even on the normal difficulty setting, the game is really challenging if you play it for the first time. Later, however, when you have upgraded their weapons and some other equipment has enabled, you can cope well and try thereby to achieve even the S ranking on the higher difficulty levels.
If you finally have enough of the story, you can devote the VR missions that really require skill and patience if you want to create.
Conclusion
Long made me not a hack 'n Slay more so packed as DMC has done 3 time, and the reason why my Metal Gear Rising Revengeance so very enthusiastic, is because it has so many parallels to DMC 3. Firstly, the crisp and demanding Schwierigkeitssgrad which forces you the enemy and the boss was there to study, to defeat them as possible without damage. Second, the successful soundtrack, especially when the bosses. Moreover, even the liquid and good control, which allows a quick and handsome fighting. What captivated me most about the game was to reach the highest rank at the highest difficulty level and the overcoming of the VR missions, because we have only really busy with the game. Thus, I can say one thing: whoever finds the game bad, just because it has too short a season which has simply no idea what a hack 'n Slay at all.
First Hack 'n Slays have usually always a little short playing time per pass. Secondly, is the sense in a Hack 'n Slay several times to cope with it on ever increasing difficulty.
Third: If you are trying to reach the highest rank, if there is a ranking system.
The only criticism, which was also a Riesenstörfaktor even with DMC3, is cursed, standalone camera that leads often that you inevitably faded away.