The game: It is correct that always repeat here the principle missions. But in which video game that is not so?
In FPS games / Action Adventuren must always hostile aliens, mutants, warriors or soldiers evacuate with various weapons out of the way - only the venues change; in racing games it's all about winning against other Teams race or special events - just the routes are changing; at Jump`n`Run games you collect any items, drives a car around in the area and fighting certain enemies - again only the venues change ... etc.
For this reason, I can not really understand, because graphics and controlling / playability actually are almost perfectly the partially negative reviews. Small drawbacks when it comes to change, I can therefore accept, and this tarnish the game even slightly. Especially one should take much time for the game and not try at all costs to be as soon as possible by. This could in fact possibly the motivation to stay on track, because then everything repeated in quick succession.
And the title alone at last has already pointed out, what is at stake here: the elimination of person X - in ten different styles - and smaller missions in advance to make the target identified.
The thing with the time travel is actually thought through relatively logical, because every once has ancestors / ancestors had who lived at that time. You certainly can with the main character and his story quite identify. The criticism of it is somewhat inconsiderate and really completely unnecessary.
On the contrary: If you Assassin`s Creed for the first time, the introduction is initially a bit confusing, but in retrospect this is a long introduction to the whole story makes sense and credibility. If you n immediately in 1197. Chr. On the road, something crucial missing definitely. Even the often criticized the end would be to say that this is just the logical indication that a continued ...
That's it as far as first.
Conclusion:
Graphics: 1+ - detailed and elaborate presentation of landscapes and especially the cities
Control: 1 - everything works perfectly (climbing, jumping, fighting, etc.)
Atmosphere: 1 - you're right in the middle of a fascinating game world
Motivation: 2 - if you rangeht loose, this does not remain on the track
PS: Respect for the effort to have operated here, the developers of Ubisoft. This is always an important consideration in such matters, which is often, unfortunately, considered very rare.