Tranquility, hectic, stress - permeable 3rd person shooter with little quirks

Tranquility, hectic, stress - permeable 3rd person shooter with little quirks

Tom Clancy's Ghost Recon Future Soldier (Video Game)

Customer Review

My access to the game: something different off of all FPS. Did not make itself known. Tactical shooter gambled, has therefore made me really curious.

Mir has a total quite liked GRFS. The atmosphere that is created (... video recordings by filthy lens colors unaufregende but right music, solitary specialists, of which even their own soldiers do not know what they are doing) takes you along on the journey, and the back story was for me now even more comprehensible than, for example. in COD: Black OPS, even if you do not know for a long time who of the four ghosts you actually controls (which has already bothered me).

The following points have occupied me:

- The Promised cover system is in principle very well, but one remains in the heat of battle but can still be found at corners.

For coverage has namely during the battle hardly time and the process (the animation) sometimes takes a bit too long. Before you know where the shots come, one is already, there's not even time for a button press to crouch.

Although you hit "coverage", the figure is often free standing and is shot down or seen. Before you realize that he's not gone despite keystroke in coverage, you're already dead.

Even if only briefly peeks behind a protective, one is often already dead before anyone could even leave out the button to go back to go back in the hole!

- In clandestine or surreptitious actions (stealth kill, certain movements) you often do not know whether the character will automatically crouch again id and thus the Overlap / stealth mode goes or not. Not infrequently, she stops and is seen almost so.

Even if one is obviously not been compromised (no display) is automatically triggered alarm at certain points.
Programming Such intentional motion limits and Spaßbremsen, is to be sad. Because to you it is that there is no possibility at all to approach secretly (even if one is not discovered (!) Od. A single guard off (!), Pass an unnecessary amount of playing time and a lot of obnoxious attempts.

- The intelligence of the enemy or the be discovered is similar to AC3, often random (but all in all not too bad.). When performing zB.einen secret Kill, already "dead body discovered" is sometimes displayed at the same time.

At his teammates should not be based, since the run in stealth mode right at the opponents around, which itself does not, however, work as a matter of course in a. The camouflage one should not overstate so.

- After healing by a comrade, the figure does not respond immediately to go fast in coverage, and this time around is enough to be the same again despite weggeballert healing.

- During the race, the figure has a turning circle the size of a semi-trailer! More than once one runs so against stairs and other obstacles or creates not even around the corner by a door and therefore falls to the ground, because you can not make it to safety.

Although these are small things, but make playing unnecessarily often unfair.

- In the first half of the game, the teammates clean up so much that all too often no opponents remain. This means that one rushes to forestall them and to have at least a few victories, and tarnishes not only the game but initially leads not infrequently wg. Imprudence to death.

- If you want to make progress possible undetected, which just makes so the appeal of the game, it costs some time. And along with the charging pauses and (interim) sequences that you can not skip to the end of the game attracts gg. Out. Especially when you try challenges, we must again look at the same video each time.

- Weapon selection and adjustment va are really able to go fast from the hand and make a lot of sense because you can actually feel the changes.

- The tw poor textures and lack of subtleties, as well as the slight tearing did not bother me.

- For general menu navigation is very impractical. There are for example no overview of what you have already done od. The challenges are still missing. Ie. One must individually each mission start (!) To see statistics and challenges.

Also, that the semi-transparent card / challenges can not pause the game, and the transparency is not adjustable, annoying (especially with challenges that go on time).

- The story is now no better or worse than in Battlefield and Co .. Still, I found it quite consistent because it at least explains the intervention just the Ghosts.

CONCLUSION:

The game lives on a fairly casual style factor (often naturally more design than function :)) but the playability is complicated by a number of inaccuracies in itself is very well-designed cover system.

In the hustle and bustle of the struggle does the cover system to 80%, in Schleich missions better, but not perfect. Nevertheless, it is very simple and really well done.

The Synchroneleminierungen work perfectly and quickly go and class of the hand.

Nevertheless, I find the help of teammates not omnipotent, how often criticized. It is zieml. quickly to the ground (about 3 results) and after the second aid is made. On the Difficulty Level Elite "there is no resurrection. And there are some points in the game where you will nibble some time in spite of this help.

On the other hand, they are just at the beginning almost Spaßbremsen because they anticipate a.

The different settings I found very varied, but the action in the missions repeatedly naturally what towards the end but then pulls.

Overall, the playability holds with the great atmosphere that is created, not quite.

That's why there's the game 3.5 stars.

Nevertheless, it is always very interesting and fun to grope at the enemies and to have his eyes everywhere, so you as long as possible undetected and therefore actually remains only a "ghost".

good runtime Rank: 5/5
May 13
Bubble 1 Rank: 4/5
December 29
Absolutely Poor! Rank: 1/5
October 31
Captivating read! Rank: 4/5
February 12
product compliant 52 Rank: 5/5
April 17

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