So there are only two different worlds that are relevant for the game. The first is used twice, making a total of three proud Level plus a small cutscene intermezzo on Dagobah. In order for the season this reduction in expenses not too much reflects that level are drawn unduly lengthened. Again and again the same plate sets and enemy groups, in their placement you do not need something like immersion to search only. The bird shoots from the endgame with seemingly endless Hüpfeinlagen and unduly lengthened solid victory.
In actual gameplay, the changes to be limited and confined mostly to a few new enemies, however, are repeated too often. Everything else such as Quick Action flight scenes power struggles and finishing moves were previously already. As a complement, there is next to the main game yet "challenges" in the form of specific duties, if one does not already hanging out the gameplay to the neck. Ironically, the end of the game is ultimately quite welcome, because the game potential has long since exhausted. And it's not because that the debut would have been as varied, but at the worse atmosphere and immersion of the successor; subjective estimates vary between each "long-winded" and "cheesy". Only praiseworthy are the outstanding scenes again. But honestly: As one would even be better served by purchasing a Season Clone Wars.
Conclusion
The second part had as DLC probably been good, which is why a price of 17-18 still seems halfway acceptable. But as such, it would obviously not have been necessary to lay down the content unduly. And then you could evaluate some passages quite positive. As a continuation of the story from Part 1, it goes for the price in order, this is not necessary, however - since the end of Part 1 was both emotionally enough as to a successor without demand. Consequently, the acquisition of this title even for this low price is really worthwhile only for true fans, the rest is operated sufficiently with the debut in all respects.