Very scary game with very creepy speakers

Very scary game with very creepy speakers

Darkfall Lost Souls (computer game)

Customer Review

"Dark Fall 3" is clearly the scariest part of the series. The backdrop was realized with a great deal of attention to detail (and a lot of love to a creepy atmosphere). It is here almost constantly exposed to a crackling tension which (my feeling) is not always only advantageous.

per:

- Very good, accompanying soundtrack
- Good graphics with advanced lighting and shadow effects
- Without exception, all puzzles are solvable and fair, although at times not too easy, but very varied
- Sophisticated horror effects (suddenly appearing ghost, frightening panning, many moments of surprise)
- Very good soundscape (gun, cracking, whisper - just everything that goes with it)
- Useful game instructions to advance to learn about the characters and the benefits of scissors
- High recognition value of the game world (same venue as in "Dark Fall 1")
- Despite the very same venue the more dilapidated hotel is very varied

neutral:

- Very lengthy control (turning round and watching of objects are modeled on the reality and therefore the character rotates very slowly in one or the other direction, the benefits of this effect is obvious: Due to the first-person view can be seen no more. as the playable character. This partly intensive scary moments come about. But if you simply fast from A to B wants or does not really know where it goes well, then sucks the tedious control much easier.)

Cons:

- Very (and really, really) bad speaker (accents are sometimes completely disastrous and the voices do not match the characters)
- Bad Soundabmischung (places drowned out the music very quiet dialogues)
- Action is indeed more mature than in the parts 1 and 2, but unfortunately tells extremely scarce
- Parallel storylines of the spirits to compress the overall plot, there is hardly. But instead are some storylines from Part 1 completed (one should have played at any rate the first part if you want to understand the actions altogether)
- Very dubious link with the first part (there had been finally "Darkfall" defeated and all captive spirits freed Now it is returned and explanations there is virtually no It is also questionable why the already liberated souls now.. are caught again
- For my taste is the scary atmosphere sometimes too close (which also has an impact on the mystery for whose solution we need research partly extensively That makes only limited fun in a consistently creepy and very oppressive atmosphere.)

Undoubtedly, part 3 would have had the potential to beat the first part. The atmosphere of the hotel is much more mature and intense than in Part 1. At every turn there are dangers. Everywhere you feel this crackling tension and the "Dark Fall", which monitors each step. Even if part 3 on the same scene plays as it did Part 1, the third part has become quite varied. Finally, it is not easy to find a venue to recycle, yet to offer a new gaming experience. That's here but very well done. The design has evolved very logical (the rooms are more dilapidated and are sometimes used for other purposes, but still have a very high recognition value. The plot was not so skillfully linked to the Part 1. I did this linkage simply illogical, since one defeated in part 1 that evoked Darkfall and freed all the trapped souls. Including some fates that now appear in Part 3 again and you again have to liberate the "Dark Fall" in the form of various puzzles. Anyway, the plot is not so the strength of the game. While the overall story is much more complex than that of other parts, but is told in a similarly short season and therefore very brief. The playing time is nevertheless relatively long, because the puzzles are more complex and difficult, but never unfair and consistently solved. The only question is, how you like to embark on lengthy research with the restless danger in the neck and a rather sluggish control, in which the paths may turn a little longer. Nevertheless, the effect of this control is just really should not be underestimated. DC already in the intro, the positive properties of a so used first-person view will be clear. The atmosphere created thereby can keep up with any good horror movie. Unfortunately counteract the disastrous spokesman. Thanks to the miserable and stressed poorly chosen voice to me was your character, the inspector, consistently alien. The voices of other characters were poorly chosen. Even the little Amy was with her womanly, adult voice not the least bit convincing. Very very unfortunate, because this time there are some dialogues and these are always part of some puzzles. Therefore, some passages you have to listen again and again.

It remains for me back a game that can not be measured with the first part in its overall impression, although this was not just graphically mature, but had a very detailed action, when it all fit together perfectly. By really intense game atmosphere and the relatively inconsequential Contra points the game falls but geradeso still "good".

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