Why, just why ...

Why, just why ...

AI War: Fleet Command (computer game)

Customer Review

Firstly, I rarely a game seen that SO thoughtful units and relation had, that's such a perfectly designed for co-op multiplayer strategy Such a good and cursed challenging AI has (feat is selling hanger for the game) and so much strategic requires planning.

Secondly, I've already long no longer (ok, not so long, only since Borderlands) experienced that the botched Multiplayermatchup ruined a game such.

In Borderlands was my gripe that you pretty much have to matchmaking works run all security in the computer to zero it. In AI Wars isses simple that there is none! Consider: A multiplayer game that places considerable emphasis on multiplayer. And then there's no, whatsoever, matchmaking service! The "official" forum passes in front of half-baked crutches and solutions, most any VPN Handicrafts by Hamachi to Comodo, but nothing that is here seriously by the manufacturer. A look at the forum ([...]) speaks volumes here.

But once the game itself. The tutorial videos (YouTube helps) give a nice overview of the game, both in terms of (more minimalist) graphics and the gameplay on. The per-unit caps also ensure that it is not "einigeln, research, over it roll" into a degenerate, because you can build from each unit and each tech level of each unit only a certain number, in accordance with it are "useless" no units use the latest 'an hour after the start, at best, suicidal reconnaissance, since one anyway on items at all times has to be everywhere. The linchpin of the Games is the "AI-Progress", ie how much the AI ​​recognizes that the player represents and responds a threat. The manufacturer describes it this way: If you have an ant problem (ie, the player is the ant, the AI ​​of "overwhelming" homeowner), then you realize that too only if the critters start to become a nuisance. Otherwise, they exist just but one has something better to do than chase the beasts all day. The same is true here. As long as the player the AI ​​does not really stand, it makes him more or less alone (sometimes the bug spray comes in the form of a "wave of attacks", but usually with rather small units, not with the big boats). Spreads from the player who destroyed important outposts and facilities of AI, freed prisoners (which it would like to thank with high and often vital resource income) and is generally annoying, so begins the AI ​​to produce better and more dangerous ships. So it becomes a tactical question of whether one round rather destroyed to protect its colonies AI Warpgates or rather accepts the assault waves ... or whether there should even take the really unimportant planet. "Forming front, behind in producing security" The otherwise quite popular does not work here, because you have to take almost every planet, the AI ​​Progress rising and rising and quickly you will be run over by the AI. Careful, secret spreading, taking only the key planet, the AI ​​is not very irritating and very carefully about whether you really still a core units (the "best" units) needs production planet leads to victory.

The game is purely co-op to take up an option against other human players do not exist. Although usually an absolute showstopper for me, the principle in AI War works surprisingly well. Since the entire game is an asymmetrical (ie, players and AI have not the same means available) is always there in any case, a power to compete against the AI. Without this, however, the game of AI simply "more" are given units or the AI ​​simply with mass about the player rolls (unless the player calls it out by pushing up the AI ​​Progress). The game is fair in any case and allows for different strategies, whether you're attacking with ground or with thick large ships, or whether you're trying to keep the AI ​​with aggressive defense tower use in check, any strategy to be successful. In turn, the AI ​​adapts its strategy (at least on the higher difficulty levels) and intervenes to where it keeps the players for vulnerable.

The difficulty, though of "AI has IQ of toast" to "strikes the developer and all beta testers together always within an hour" set, is also at an intermediate level certainly quite high, and together with the playing time of several hours / days safely nix in between players, but really something that hardcore strategy cracks have been waiting for years. But the game would certainly have been worth 5 stars. Along with the dam really ... Matchmaking (I could kiss the developer for the Game and advocate's matchmaking ...) That's it for grad mal "good average". However, anyone who has a few friends that are in this type of game as well, then the game is a 100% MUST. Also because it's grad times as much cost as' s movie night.

And write to me, I like to play with!

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