The main reason is that he wants to appeal to a wider audience too and to do that takes elements of other games.
For example the bulk of its gameplay just Resident Evil 4 and 5, but it can not be as enjoyable as its games.
His scenario draws heavily on Silent Hill but he approaches his subject too lightly to be significant.
The staging of hallucination sequences reminds Dead Space 2, but all the tricks overused to the point of boring.
His scenario reminds the movie Inception but spoile via documents found from the beginning of the game the rare twist screenplay that we will live.
And so on.
In short a very varied game but never properly used his ideas.
And many scenes, especially early in the game, cause annoying enough to free the dead repetition ...
Moreover, unlike the versions PS 4 and Xbox One, the 360 version (probably the PS3 version for that matter) is particularly ugly visually, and it's not the graphics filters added to try to hide the disaster that will change it something. Some decorative elements such as rocks where the adenoids are uglier than what is found on some of the early games of the console. Only the characters are not too bad and so are more expressive.
Now, despite these flaws, the game is nice to go, but it is far from Doeuvre chef we had done Mikami on Playstation and Playstation 2.