The aim of the game is to reach the highest state level. For each rise the supply of certain goods is necessary, which must be purchased in advance. The sale of surplus goods is possible. When shopping it is mostly dependent on the four boats which goods at different prices and in different numbers - sometimes overt and sometimes concealed - offer.
A maximum of six goods cards sums up his own warehouse. Before every transaction, a so-called. Trading card must be played.
In addition there are a number of action cards, which provide different advantages.
A maximum of three cards may be played per round. The more cards to play, the less must be tightened. Who z. B. with three new maps (or gold as an alternative) is completely dispensed with the playing rewarded. Who, however, his round very actively organized and plays all three cards, is thwarted because he does not only card (or any piece of gold) is able to join and therefore have to practice in the next round in restraint.
Original is the idea of the "fire of the shaman", which is sometimes kindled and extinguished times (represented by a turning cards). This event is left entirely to chance.
Game play is much more thoughtful than it seems at first glance. The possibilities of progress are many. Sometimes you can ascend in his turn by two status levels (!) - And does not do it! Because of course Schadenfreude is announced at the opponent. Despite luck elements the game but always remains under the control of each player.
"Waka Waka" plays fluently and is of tactical ease. It's not a heavyweight, but this claim it does not want to fulfill. It will be presented in a very atmospheric environment and thus formed into a balanced, motivating and entertaining family game tactics, trading and luck elements.
The game can be extended with supplementary (and enclosed) game material and difficult.
Strong buy recommendation! Five Stars! This game takes out one again and again!