Bugs, glitches, logic errors:
In Bethesda to have such defects tradition appear in Fallout's also "Standard"
The error can manifest itself in all sorts of ways. In simple cases, all depends even a dragon skeleton from the sky down, or a quest can reload only by repeated continue as NPCs do not interact, but also lost Scores can give.
There are sometimes hard glitches, Thus, for example weapons and armor to push in Exorbitant values and thus become one-hit Monster, or the Oghma Infinium book (Quest Item) bring his skills in minutes to the maximum.
The whole garnished with logic errors, and those there are especial frequently.
I mean, how can it be that I take in stores partially Legal products from the merchandise display and then also the same can flog the shopkeeper ??? In general, it is quite often difficult to understand why an object is marked as theft or not.
Or let's talk about the children who race in the settlements and towns around. The make a constantly daft, whether you are at the beginning of the game is a nobody or has just saved the world, this one can not steal or kill them (if one times the sayings rich ;-))
Or I'll kill an NPC group and hide quickly. The others look for me, give after a while and I hear so many times the phrase: "That's what I probably just imagined" - Ne is clear all imagination, the dead comrade in the midst of you.
This has been criticized even another reviewer incidentally.
Okay, the glitches you need not to use, but the bugs and I can not fault the logic rob me often that so important a role play feeling of losing yourself in the game. Man is constantly somehow reminded that it is a game "just".
Especially considering the fact that this game is now two years old, I would have liked a more sophisticated version than Legendary Edition.
Maues combat system:
I shoot an arrow at the enemy, I can see no difference between headshot or hit in the leg. Even in close-quarters fighting, I see hardly weapons-specific differences, just as little with use of magic. My goodness, you could not have better work out that you can, for example columns with a Kreigsaxt the skull, pierce with a sword, the dagger slots etc.
I do not mean that necessarily requires an excessive violence, but a better sense of how well the chosen type of weapon in the fight, even with even better / more specific context for level and talent system please.
Actually, it's usually like this: pushing weapons and armor regularly, because the enemies level up to a certain extent still with. Then quickly ran neatly slap and decimate, tactical approach, blocking for attacks, the enemy circle, etc. to / the opponents, are hardly useful / necessary.
More can be less:
Skyrim is huge, sometimes huge. One can get lost in for days, without grasping the whole, really fantastic world. Superpower, even real fun to have several days in succession hardly seen the outside world and the gamble just to eat and sleep interrupted ;-)
But eventually threatens to become overwhelmed. The quest log is bursting, and while you get a job, you get again some new. Uff, also much is monotonous, so by due procure this stalk that killing someone - so purely in the dungeon, make everything flat and back to the quest giver, sorry but there is sometimes still a bit naff if you endlessly bandits Draugr, Vampire etc. kills.
Unfortunately, some things are always a bit recycled. It helps once again the thieves' guild or of the Dark Brotherhood to its original splendor and the Daedric artifacts ... Oblivion says hello.
Erm, a little something more:
The location has improved from the spoken text itself, but the translations - au one ey! Why do you now call Skyrim Skyrim why is from Riverwood Riverwood. Even the names of some NPCs are just ridiculous. What is the name of the court conjuror in White Run (Whiterun) equal in German ... Farengar Heimlich fire or something - Prust :-)
Ne Seriously, if the English name but sound good, then let the but in the translation in the original language and not translated all hook or by crook.
Despite all the criticism, I can put all my heart Skyrim who knows how to start with what RPGs. It is a great game with a gigantic scale, here you get really something for his money, and just when you consider the scope, it also becomes clear why there are quite a bit of mistakes, but selbige large oeuvre have only a small share.
I am just one of those who wanted to pay the day of publication of such Games 80 or 100 Euro for a technically fitter product rather than for 60 euros and less to live with the bugs. I will not stand up for higher game prices, but if a game like Skyrim is more expensive to produce because of its scope, I would be willing to pay an appropriate result even more expensive - as far as my view.
Who do not like Skyrim, which might like Dark Souls. This game is much harder, has less scope, looks graphically worse and is a bit too Oldskool, but it's very intense, demanding and great combat and leveling system, where you have to think ahead already partly very well to his character for the to make respective opponents fit, sometimes almost what masochists.
I like both games, that's why - buying Skyrim, you missed something else.