Before away I must say Arcania: Gothic 4 has occupied me exactly 21 hours. The world itself is often reaches its limits eg hill with some rocks on it (Once somewhere something Rocky's you can as to brace up that you can not plan or passes there even though it is flat and you can easy jump it expresses it slowly one way.) I find a little more space would have there not harmed. What I noticed is negative, that is more or less forced to follow the main quest and doing some sidequests easily overlooked. And make the sidequests after the main quest is not working, because you have this is complete and the game is over. Even if before the end boss should traipse all the way back yet this is to possibly something to dive into the world a limited bring joy, because opponents were already killed not resurface (eg orcs etc.). Btw. many opponents now gabs in my opinion not necessarily. Anyway.
The graph I found quite well that the game is a bit older.
Setting I also liked very well, however, the lip-synching is not always true, but quite the bother from time to time less.
Now to the story: I will not write about content, I do not want anyone spoilers. The story I found easy to understand and even thrilling. I had fallen and it was easy to figure which one plays put pure. What, however, be considered in the dialogues with NPCs is you should by Subject sorts the selection dialog what you say or ask will choose, otherwise a bit strange coming over to ask about topic 1 then issue 2 then says something to topic 1 and asks possibly about topic 2 or 3 will probably not bother any but ok. ^^
Basically a nice game which can entertain a little but in my opinion it has disappointed me a little. For the price of about 5 but can not complain.