Dark Souls - A Beautiful Lie

Dark Souls - A Beautiful Lie

Dark Souls: Design Works (Hardcover)

Customer Review

As Dark Souls was announced, I was a fan of the first hour - gedackelt on the release day in the shops, and I already knew the Japanese version, so knew what I was getting myself into. The game is beautiful, the story writhes under the seeker looks of interested players, hard it is, more than just scratching at the surface enchanting.
The limited edition of Dark Souls already brought a small art book with him, in which above all the opponents and a few localities were presented.
Since my game and also design still like, I have so I pre-ordered this noble piece of work and then - unfortunately within 2 days after release date, but that does not matter here - finally held in hands.

The first impression:

- The book is really wertig processed, it is not glued but really tied (as far as I can tell);
not here - I did already worse for more money in his hands and was very annoyed!

- In "Dark Souls: Design Works" are enchanting drawings and paintings (, almost paintings) and concepts developed
keep that captivate at first glance, but also make suspicious (- a little more on that later)

- In the back of the book is, as stated in the description, a twelve-page interview with Director Hidetaka
Miyazaki and designers, which provided the great figures in the book, which I often smile or
also has brought laughter when I the states in From Soft imagined so figuratively

What had I expected beforehand?
Well, I ordered the book mainly because of the interview, and I was not disappointed! The story of Dark Souls is fascinating and you can always discover something new, and sometimes occur inconsistencies - in an interview again many new ways are pointed out, which would have the game can take, but this I do not want to reveal too much, because where is because otherwise the joy when you later even reverently hold the book in my hands and the interview held in clear English devours?
But also because of the tranquility that can be found in Lordran, unless you're on combating treacherous opponents. Far too often we hold in Dark Souls hold - the dil ... perfect gameplay keeps one hand from one seeks yes formally asking for trouble to prove himself, to prove that you are the best and give it to the broadsword against Seath can exist. But I wanted to have this rest, and so I wanted this book, in which the world was held in snapshots.
Also I discovered always new details to the opponents, here a chain, as a talisman of which we spoke in the game or in an interview.
My expectations were therefore met.
But wait, there was something - what made me suspicious?
Besides the above detailed images are also concept art in the book, for example, an alternative band Fire Shrine (/ Firelinkshrine), to smooth a story is told in an interview.
Or Logans small nudist episode that shows what happened to the good man could have been anything - also is an explanation a funny story in the history of Dark Souls designs ready to be experienced in an interview.

All in all a great art book, unbeatable for the price in my opinion, and in 5 years certainly priceless, the support should not shoot up, which I highly doubt, since throwing for pearls before swine From Software is now not really known ,
Great cover (without an envelope gloomy enjoyment), captivating drawings and a successful interview make this art book into one of the most beautiful in my collection.
I can only every fan or player who is on the way, recommend, but also fantasy enthusiasts who do not with the game on the hat, you will actually safely access, because the pictures tell their own story and invite you to dream on.

Works 216 Rank: 5/5
March 27
a swallow before spring ... Rank: 4/5
June 2
For winter sports Rank: 3/5
November 11
THE polarizing filter having Rank: 4/5
July 24
Brimstone Rank: 5/5
May 2

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