Beginning:
In latest offshoot we play at Escha & Logy the two eponymous alchemists Escha or Logy. We choose to play the start of one of the two aus.Ändert but only the view, you do play with both. A nice new feature. Increases Again Plays value a bit for a 2nd passage, even if the differences are small. (Not to compare with a Tales of Xillia).
Story:
Here before the biggest difference to most other JRPGs there. Here not the world might be saved. Here also not any sinister machinations foiled or pursuing other heroic objectives. No, at the Atelier games will most searched times for the missing parent, and that's been really epischte what will happen. The game focuses just much more on the gameplay and life as an alchemist. This is no different in the latest installment.
Our Alchemistenduo working here together for the R & D department in the small village Corseit. An organization that takes care of all sorts of things that should make life in the village for Mitmeschen. And for alchemical support is needed. So we make in the course of the whole game to do it on jobs. We meet lots of new people who also ünterstützen us partially and explore forests, trails, caves, ruins, etc. etc. Over time, we learn many backgrounds to our characters. Since I play in the studio no longer expect I am so completely satisfied.
Gameplay:
The game essentially consists of the following components:
Explore, collect, fighting and crafting items.
All this runs in a gemeinsammen cycle. We explore a place to collect all sorts of commodity one by the wayside and fight monsters that stand in our way because a victory over you in turn brings important material is available or necessary EXP. The collected then we bring in our studio, and can it create new objects. In the synthesis there are a lot of factors and gimmicks that are throughout the game but also introduced for the novice (That would be erkären in detail again need much text). The resulting variety Henden products may again be equipment, medical / attack items or quest items.
Each of these actions also costs time. And time is the most important factor in this game. We receive from our office always a parent main job + 24 further secondary tasks need to get done we always within 4 game months (3years total). Not make you the main quest it is, a new beginning. Sounds like a lot of time pressure. But do not worry, for in itself is always more than sufficient time available. Who is really good even creates all side quests in the time. In this part I think is the perfect time management succeeded. The main task is usually done quickly and it motivates the whole secondary tasks in the remaining time to create.
The fights take place around based and are here one of the biggest improvements to the earlier parts. Whereas previously fought only 3 characters are now even 6 Situated in 2 rows. One at the front and the other behind it as a support. These may change at any time and are incorporated into the fight with combos. Since the back rows can not be attacked and heal their HP / MP is that the whole an extra tactical touch. Also, now the characters change their position in order to better be on opponents. Otherwise everything remains the same. Man sets attacks, skills or insert objects around the monsters come in. Nevertheless, top, especially when compared with the old parts.
Characters:
We have with Escha again the total typical Alchemist girls. Not a big difference to the girls from the Arland series. Psyched not allercleverste, very naive, but with a big heart.
Logy is almost the exact opposite. Very quiet and out. But you have probably also be to cope with all the women :).
Think it's great that there are once again playing a guy.
Graphics:
From graphical ways the game can convince only conditionally. The character models look great. Detaliert beautiful. Here's a great step has been taken compared to Meruru (also Ayesha extent what I've seen). The movements now look more natural. Unfortunately, the backgrounds look dageben still pretty mau. Little details and often very muddy textures. The fixed camera perspective is now also veraltet.Keine real improvement to earlier.
Music:
The music convinced once again full.
Of the happy melodies in the village up to the epic boss battle songs is really for everyone and more. Has always been a strong factor of the series. The Japanese Synchro makes again a first class job. The English I can not comment because I have never played with her.
Conclusion:
Atelier Escha & Logy makes again a neat leap forward and is even for people who are not so in this niche titles worth a look. The combat system is finally demanding, the synthesis system properly beginner-friendly and something more serious and more adult atmosphere does the game really well. The music is again top notch and graphically to what it has done, even though this is still far away from today's standard. Nevertheless, a full purchase recommendation from me, provided their powerful since the English language.
Greeting