Before I continue with the story and then tell my personal highlight, I would like to be a bit on the controller. ORC provides as the last predecessor again 3rd Person Action. This view comes in handy when characters like Beltway over very well, because its size is often half of the screen takes up, one gets as the feeling that they play a very strong character, while at Four Eyes gives the impression as if you had a particularly graceful person that can move very agile - that's over a clear advantage, the other games, since you here for the first time has a chance to play multiple characters in a story. The weapons are not bad, but some of them have a very high spreading circle, which is why most fires in small bursts, otherwise too much ammo is lost and one is constantly reloading on. What I have found to be clear disadvantage and what was very amazed when Resident Evil part was the cadence of the guns. It takes a long time until you can give another after a shot, that's too bad, because you first, very precise objectives can with the gun - so it makes a lot of fun a group of zombies slay each with a bullet in the head, what remains due to the low cadence but less Spaß'bereitet, one so dear in the shotgun and assault rifle.
Opponents have been chosen well for me personally. The game begins unfortunately somewhat dull what opponents are concerned. It is, as mentioned above in an umbrella complex and have to get used to fight by normal soldiers here then comes a very big minus because difficult to play the gestallten, each opponent has just more life, what in normal soldiers also on weapons do not is very pleasant and inhibits so shortly after taking off the game very, so I resumed back to normal by professional, because I wanted to finish the game before 2015. These levels are probably only intended when playing in multiplayer, because that would take way too long in Single Player.
Throughout the game you will encounter as I said soldiers even colleagues of USS, then the United States to help the survivors try some BOWs, normal zombies and I think the biggest mistake the developers called "Crimson Heads". These are as the name suggests, red mutated zombies are much more aggressive as opposed to the normal, with these forces the game to build a very then back to shooter elements, because they are very fast and aggressive, you have to muster all there, so you will not be infected by them, and then to die. Then you could have done without very good, because even if the normal zombies are less dangerous, but they bring a much nicer atmosphere in the game than any other opponent. I refer times to a scene in which I ran as Vector and together with Beltway through an alley, coming zombies to us and we then push back this with shotgun and rifle - a very good scene that just makes humor. The intermediate opponents as Nemesis, the Tyrant of highly reminiscent of the Mayor of the fourth part also make spirits, because they are really nice introduced in the course of history.
In the next section I'll go to the final scenes and the end of one, so if you would like to play the game, which should stop here and skip directly to the conclusion.
The end is in my opinion, as good as you select it, you get in the final sections the order to kill Leon. As we know all Leon, we know that he will not give up easily, which is why you have to follow it through three levels until you can make it last. The battle in the end begins when you turn a corner, you can see there Leon with a rifle on a rooftop below him are units of the government who are trying to ward off the zombies - that you can like the scene from the second Resident Evil Movie imagine when the inhabitants Raccoon City's stand before the fence and Umbrella closes the gate. You want anyway ran at the soldiers - for hellish hunger. The soldiers are so busy with the zombies, Leon trying to do from a distance, so you will not be attacked by the zombies.
Here the Crimson Heads are incidentally the most annoying, because they come there in large numbers to one, which is why you should avoid the fight better because you quickly located in the ditch otherwise. Anyway, breaks the wall in front of the soldiers after a certain time, then you have to try to come to a ladder, make it easy to create, you just have to shoot at the soldiers, and hope that they start to bleed, so the zombies are wild and pounce only on this - so then you can calmly to the ladder and the game continues. Here comes one of the worst scene of the whole game for me. It is the player free to kill Leon and Umbrella to remain faithful to him or spared because it was even betrayed by Umbrella. I chose the first time for the sparing of Leon. So if you have selected that you do not want to kill him, the screen goes black (?) And you are suddenly in a hall in which you have to fight against two members of his team, as this umbrella are still loyal. The fight is over faster than it started. Defeating as in my case Beltway and Four Eyes, so start a video in which one his character - in my case Vector - sees communicate with Umbrella, then starts directly the credits. Leon decides to kill himself yet, so the screen goes black again (?) And you have to kill Leon + two other members. If you have all done, you can see in my case Foureyes speak with Umbrella, Claire asks Sherry rauszurücken, then raises his weapon against Claire - then the credits begin.
Actually not a bad end, but I find it very difficult but the end to enjoy when just the screen goes black and you stand in the final battle - pity. I end with Vector where I Kennedy spared've found really nice, just as Vector has a very deep voice and with his appearance nicely fits into the scene. The fight has created quite okay, he is now nothing special, but also not a struggle in which one needs to re-shoot a hundred times on an enemy until it dies. In addition come again zombies who also attack the enemy which always reminds you of the incident in Raccoon City.
Conclusion
What can I say? Resident Evil: Operation Raccoon City is not a bad game. It has a few shortcomings such as the duration of some fights because the opponents simply do not want to die and the Crimson Heads, yet the game's story is beautifully integrated into the incident of Raccoon City. The USS own team and enemy soldiers are attacked by zombies, so "plays" each Alike. The team itself has really style. Very gloomy, some conversations bring humor, blue lights in the masks and the impression that the team does not act on a friendly basis to make the game a real experience in addition to the normal history. If you play, of course, the game is very shooter as opposed to the "normal" parts back-heavy, but not interfere with this game, because no police officers from Raccoon City to play in this game, but a real mercenary team that simply want to have their money.
7/10 points