- Bugs: They are also available here: most annoying (and deadly) was probably the fact that the major opponents, especially towards the end, a happy time so upset and beat, "in the wall":
One sees his character is no longer, can no longer really fight and die, even though the opponent is otherwise easily defeated.
In addition, there were also some visual bugs, like corpses in walls, constantly twitching corpses ... and dead bodies that were not dead, and in the midst of zombies said hello or run away because you running around with a gun. It is also very difficult to help someone in the fight without him to kill, or at least not to tune so much that he then sees one as enemy.
- Chapters 3 and 4: suffers owing to "Diablo2 Act 4 Syndrome" will, my: no new equipment is more useful found no side quests, NPCs hardly, but just following the main thread. If the quality of the first two chapters, one has the impression that the store had towards the end quite a time pressure.
- Main Story Length: Who is fast, it creates in well under 20 hours. It took me about 25, but also did a lot of side quests. Does not matter: even the side quests are nearly as well done as the main quests and fun, so I've certainly at least 10 hours to do something.
- Main Story Story: After a promising beginning, came at the end already thinking like "who probably read sometimes that turns come in rpgs good, but not so ..." and "how is that now fit together" on. Many loose ends and questions remain still open, as if the developers did not know where they are to accommodate and how the guy is only about 5 seconds .... Whether the achievement of three places by going with tons of obstacles as epic story is, of course, so the question in any case would be much more here gone. Nevertheless, the story is well told and it's fun to pursue them.
BUT:
Although the game towards the end is easing, Two Worlds II is to take the best of the current reference RPGs without their weaknesses. It proves that even OpenWorld RPGs do not have to give up interesting quests and vice versa "Story RPGs" not an open world because the player could get lost otherwise. It must be either before Bioware (Dragon Age, Nerverwinter Nights) more Bethesda (Oblivion, Fallout 3) hide (and anyway before Gothic 4 is not;)):
- Open World RPG with many freedoms and enjoy yourself, crafting, alchemy and much more and all optional: Who not want to brew potions, has tons of side quests or forge weapons, it can be easily and comes also managed to survive.
- Struggles which are action packed enough to not get bored in the long run, but not undemanding. In addition, different style of play depending on whether mage, warrior or archer is mainly geskillt (which can be changed at any time).
- Well-told story that will be exciting and even interestingly designed sidequests that are not only season-extender.
In short, the game is not perfect, but in my opinion is a new genre-reference, a lot of fun, addictive and also has a very high replayability. Therefore, I very clearly a buy recommendation for anyone who likes role playing and 5 stars if it would not subside towards the end also gladly 6-7).