Sound:
Sonor and monotonous humming of the motor, sometimes he cries even though there are no other sounds heard from the car.
Crew Comments:
This limit always very inappropriate to largely complete bullshit.
Even in high concentration phase of the 3rd qualification where you go around the poles, it is Tired of text.
. By contrast, the truly important announcements, eg in front of a pit stop missing - how much advantage you have in front of his pursuers etc.
Pit stops:
These have many bugs Thanks anyway only the nature of the offense or Amusements.
When starting on wet tires on a drying track you get right back with rain tires instead of slicks reversed when rain again dry tires.
This one has to - so that really works on the second try of Rennes preset itself.
That works fine - because the dynamic set weather always changes in the same lap.
Therefore, dynamically ", I think you understand the irony.
Tips to the pit stops would be: Is the stops you in the menu itself and adjusted to best in the
last third of your adjusted race time. I always play on 30% since less is not sufficient for the loss of time in the pits. Here, too, a nice bow - the AI needs or does not run into the pits at the race setting less than 30% total length.
Career and General Gameplay:
Whatever is going on the overall attitude of the years on your career (maximum 10 years), there are, unfortunately, always the same figures (Department) with whom one has to do it, although you like to the team will change. They are the same dialogues, the same questions in interviews - the same answers, etc. No matter how much success you retract - only the answers in the interviews are crucial to the general interest in one's own person by the other teams. Offers of top teams like Ferrari, Red Bull or McLaren not obtained even when drivers world champion after the 2nd year. Somehow totally banana m. E. is here the focus purely on the programmed response and reputation - Review (points).
Really bad and deadly for any long-term motivation, it is that the overall driver and team performance is simulated on the basis of time tarnished the 2010 season and prayer wheel adhesion then repeated for 10 years race by race. So you have from the first to the last race is always the same rivals for victory every year. It would have done well this tune on a point system or randomly. But programming means effort and this is unfortunately missing in the entire game.
The only advantage the Codemasters has here is the fact that there is no competitor to the 360, slam the customer so - because there are no alternatives. This is seen as logically - although there are therefore no good evaluation.
The handling of the cars is undoubtedly identical in almost any weather - unfortunately!
Only the times are simply increased by a few seconds in the rain.
The racing line is the same as in any weather that is true as well and was not simply not programmed! Settings (Setup) of vehicles you should forget it, at best it drives itself no matter what route and what the weather is always on the high-speed setting. But is somehow logical, when you consider the overall concept for programming of the title. Here Codemasters has thrown the Dirt "series a dispassionate and effortless for me 0815 product for pure revenue generation on the market -. Which will be hold on the basis of the feared successor products annually catchment for consoles We can only hope that the guys at Codemasters remember the future and even a Formula 1 race at Sky View are to determine that Formula 1 is something else, meaning as the hingeschluderte product you have.