A stabbing out titles with small weaknesses

A stabbing out titles with small weaknesses

Ni no Kuni: The Curse of the White Queen - [PlayStation 3] (Video Game)

Customer Review

Ni No Kuni is a title that will be remembered. We lived through an interesting story about lovable characters that is however marred by a few minor weaknesses.

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The magical companion
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The central point of the game is the so-called "magic Belgeiter". In this book you will find all conceivable information about the game world. Of the spells and alchemy recipes via a Monster Compendium and weapons to regional and plot information it provides everything you need to know about the world of Ni no Kuni - and then some.

Initially fraught with loopholes, the book fills the game progresses with more and more content.

The concept of the magical companion as a central source of information like it exceedingly well. The book answers many questions and reveals at the same some secrets that you would otherwise miss most. The reference in the book should best remain more than merely insignificant. Who uses the book thoroughly to research that finds opponent's weaknesses, hidden areas on the maps, recipes for subject preparation and many other useful information that make life much easier.

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The world
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The world of Ni no Kuni is beautifully decorated with green meadows, bright yellow sands and winter-white Schneegeieten offers plenty of variety. The different areas are doing classic accessible progresses playing time. There are in addition to collecting plants and objects, more or less hidden areas that are not so obvious to detect. Who has urge to discover, should get their money here.

Besides populated by monsters overworld already one in which one meets also cities, to the numerous secondary characters.

Monster and confidants are represented in large numbers and as varied, which is exacerbated by the fact that each of them also has three stages.

Even weapons, shields, and spells are available in large number and variation, so a lot of individual design is possible.

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Featuring
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Optical Ni No Kuni is completely decorated in a cartoon style and opened as the overall game very childlike. Elaborate graphic splendor should not expect, but this is not even necessary. The entire world is very nicely designed and varied and the style fits very well to the story.

Even with the music you can find (almost) nothing but praise. Just about everywhere you will be accompanied by orchestral music, the atmosphere is also around the world. Here each section of the world has its own musical theme with recognition value.

Only the battle music, which is the same in every fight, drives a by the constant repetition at some point to be rusty nails to ram into his ear. But it would be too good to turn off the music in the options completely, because then would one even the otherwise beautiful soundtrack missed.

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The figures
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The main Figer Oliver is the stereotypical hero with a pure heart, the self-sacrificing for the interests of others and committed to the needs of others always provides on its own. The situation is similar with his companion Esther.

Considering the fact that the main characters are children, I do not take it amiss that they actually are slick and good-natured as characters. At one point or another's is so clichéd that kitsch has almost dripping from the TV.

I wish to express special praise for companion droplets. Only the English language edition of the (Scottish? Irish?) Accent is so great that it is a real pleasure to listen to him. Droplets is not stingy with humor, is sometimes even sarcastic, but is ultimately always helpful and advice on the spot.

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Gameplay
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Two things expect a particularly frequent in Ni No Kuni: dialogues and fights.

The interactions with NPCs are mostly reduced to text overlays, while important events of the main action are often seen as set to music cutscenes.
Unfortunately you have to endure sometimes much text also uninteresting and obvious occurrences. Many side quests revolve around "broken heart" and if you for every time yet to push away the 20 text overlays, which begins sometime annoying. In addition, you get chewed a lot of things. Sometime me as a player already clear what magic I have to work at a certain point. The companions still powers almost everywhere still intervening to a pointed back via text display that you meant to be working, please $ OFFENSICHTLICHSTEN_ZAUBER_DER_SPIELEGESCHICHTE.

Main focus of playful point of view are of course the fighting. It is on the normal difficulty quite challenging and can be the one time or another ever bite the virtual grass. Despite the child's presentation, the game is therefore less suitable for young children from playful claim.

About the overworld roam the diverse monsters. Most battles can yield you when you want it by the monsters just goes out of the way and out of sight. Each monster and his own companions have certain spells available and certain strengths and weaknesses (fire, water, electricity, etc.), what should be considered even in the own equipment. If you are such. B. in the snow field on the road, a fire-sword is particularly useful.

The struggles to be found in real-time instead of where you move your own marker, although free, but otherwise you can only commands (attack, defense, magic A magical B, etc.), which then executes them on its own. Each command takes a certain time to complete, during which you have no control over the character. You can always cancel most of the commands as well.

Soon you get a companion to the side asked who then also participate in the fighting. One can then choose during the fight, who you want to control yourself.

Unfortunately, the companion AI is as intelligent as two slices of toast. It drives a crazy. The companion not depart from enemy attacks and at times not even put their confidants one but can beat up instead. Mana is verballert long as it is available. Strengths and weaknesses of the opponent will not be considered. Magic can be used to the most senseless times and in incomprehensible strength: An opponent who ~ 10 vitality points has, gets from one AI companion happy times pushed in a costly spell that inflicts 200 points of damage. Although one can make rough tactics settings, not go into great detail but. It would, for example, useful companions to prohibit certain magic. thats not OK. Man can specify that a crew member may not conjure up, but that then applies precisely to all spells, and then missed a turn and the useful spells. Frequently I have therefore only get from an opponent in the face, because AI Esther thought it necessary to cast a buff spell that unfortunately beside his really positive effect ensures that one is bewegunsunfähig for a few seconds. It sucks.

One is forced through the KI, repeatedly to cycle through the characters back and forth, because they do not get it to do things or to omit, which are obvious to the player.

In the cities you can take side missions that can contribute to a special permanent bonuses. This should be done even if possible, so that one long not cut off in the fighting. Unfortunately, the side missions are not very varied in duration. Often you have to heal broken hearts according to the book or get NPCs certain items.

After you have played through the game, you again get new side quests and monster hunting. In addition, which are joined to the normal monsters in golden design, which have more hit points and give more experience points. So the game will not get bored even after the main story.

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The German adaptation
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The German translation I would like to express praise here. The translators have let off steam so properly in terms of puns and allusions and fun must have struggled mightily. I for one am repeatedly erupted into laughter. The desert city of a "Kuhlifin" (sic!) Is governed can only be called "Kuhweid", of course. A trumpet monster called "Blasphemist", and for the first time in the Games history I was against Jupp Derwall, uh, I begin my "Jupp, the whale". Gorgeous!

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Conclusion
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+ Action
+ Gorgeous world
+ Music
+ Great extent
+ Droplets
+ German translations
+ The magic companion

extremely childish presentation (from playful claim but for kids rather not suitable)
many, many, many dialogues (not all set to music)
the player is much vorgekaut
sometimes cheesy

- In the long tiring side quests
- No waypoints for secondary tasks
- Fight Music drives a to suicide
- Strunz Stupid companion AI
- Tactics not fine enough adjustable

I do not again! Rank: 2/5
December 20
mixing blade of the original Rank: 5/5
October 25
right product 2539 Rank: 4/5
August 7
Perfect agenda for the bag Rank: 4/5
June 16
Strips are not worth the money ... Rank: 1/5
February 23

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