My first beta = my first experience of MMO Epicness

My first beta = my first experience of MMO Epicness

Guild Wars 2 - Standard Edition with beta access (computer game)

Customer Review

Preliminary had to say: Guild Wars 2 is the best MMORPG I've ever seen, hands down. But we want to go a bit into details.

Guild Wars 1 Nostalgia:
I have 1 very, played Guild Wars for a long time and am therefore a big fan of the Guild Wars lore. Guild Wars 2 manages people we create me a wonderful nostalgia to the original series, without excluding people who have no idea who Gwen, Thackeray, Kormir or even Balthazar are at all. This is achieved on the one hand with the wonderful soundtrack. Many of the songs from the original "Prophecies" reappear, as well as titles from other campaigns. That made me particularly pleased - Title from the very Asian-oriented campaign "Factions" are there, but so elegant altered to fit perfectly with the "feel" of Guild Wars 2. Made Genial!

Quality of the game:
Generally one notices is in every breath of the gaming world how much time and effort into this game. The production quality is as high as anywhere - this is reflected in the voiceovers, the design of in-game systems such as the Trading System, Guild system or crafting system again, which I would have liked the latter better, guided introduction. For Newbies - and in GW2 are also those who have played GW1, as it is a really completely different game - it's really difficult to climb there. Nevertheless, the crafting system is definitely very nicely designed. You should only give an easier entry.
But single out the Artstyle of Guild Wars 2 - the artistic work that comes to light in the cut scenes and presentations / intro videos of races, is outstanding! It is what makes Guild Wars visually unique and of everything in the MMO industry seen so far apart.

Combat system:
A big change compared to "traditional" MMO is the combat system, individually and as a team. Individually, it is not a wild Tastenmashing or entering certain key sequences, which can be sometime during sleep, more. You really have to fight! That move, react to certain actions of the enemy, for example, to roll away at the right moment - this Dodge-system is essential for these unseen, new experience. Overall, the combat system is more reminiscent of games like Tomb Raider or a 3rd person Skyrim than WoW, at least it's a combination thereof. While it has, of course, in a sense, a "Build", however, is not as good if you have certain skills and apply them in a particular order. You have to know exactly when and how to use his skills in combat. So the Combat experience in GW2 never loses its charm. The way the skills builds are built is also very well thought out. The first 5 skills are selected by depending on assortment of weapons and the class and the last 5 from the players themselves - this is a slot of a healing skill and a slot an Elite Skill, a particularly strong ability obtained in the game later.

There is also a huge change in the team battle: The Holy Trinity is gone! For all those it does not say anything: In traditional MMOs was / is the most effective team-compilation always one (1) tank, have been a (2) damage dealer and a (3) Healer, that is (1) one of the draws the opponent to , endures a great deal of damage and therefore would collect all the damage, (2) one (or more often), the broken kloppt the monsters and (3) one who heals the other players, so that they also stay beautiful alive.
This composition is thus already destroyed, that there is no class that specializes in healing. Each class has instead even a slot for a healing skill to heal itself. Some classes can also heal other players (eg AOE healing skills when Elementalist), but just not the only and that it can make them ineffective to specialize in.

The dissolution of the Holy Trinity has for a positive effect: The combat experience is completely different, that's why will always talked about it, that the MMO genre GW2 "redefined". Each divides itself from damage, heals itself and has no well-defined task. This makes the system its Stagnanz and spasticity - the combat system feels to free and "organic" - "realisitischer", one can argue, and rightly.

However, negative effects fall on that might be because you are so used to the old system: Often in the game makes you feel "alone"; you can even, as the Developers also advertise, play the game almost without ever playing in a party intentionally with people "together". If you participate in events with other people, it seemed to me so often before, like playing only at the same time and do not really go together, if you know what I mean. Whether that is so good I do not know. This will turn out in the long term.

One had but to now I have said, it's so much more fun with friends to contest the play. It is a very different experience and so much more "rewarding", especially when you talk via Skype or similar with them. I even played directly yesterday with my friend, who was sitting with his laptop next to me. It was great! Similarly, I imagine TeamSpeak in a Guild before, especially during PvP. The real playing together does not only more fun, but it makes the game easier - some opponents are beatable if you compare it with multiple takes against them and that makes the success against such monsters no less beautiful, on the contrary!
Especially the mass battles are what makes Guild Wars 2 as epic as it is! Events with 100's of people against a horde of opponents feel like the apocalypse on earth .. ..or on Tyria. The screen is fulfilled full of thunder, lightning, meteor showers and the perfect sound effects make such struggles to real experiences. It is also astonishing that even by holding the frame rate and maximum small dips happen. Only negative is here again that you can not really cooperating and strategically going as a team, but rather everyone everything ballert the monster that he can find in his pockets. I wish that the game would put more on team strategy in any way as it is the date to appear does, at least in PvE.
Nevertheless, the combat experience is a whole wonderful.

Another positive point is the beautiful world.
1. course graphically - never was a MMORPG so nice to look at: the characters that you can even design in great detail; the richly detailed landscapes and the effect animations of the great variety of skills.
2. the huge continent - there is so much to explore, particularly great is how early you can participate in the game on it. Immediately of any hometown can teleport and from there to all other hometowns of races. In Lowenstein (Lion's Arch)
3. the Lore - the extensive story is wonderfully told and constructed. She builds on Guild Wars 1 to complicate once again without the entry for newcomers in Guild Wars. Granted, I have not seen much, but I'm sure it will be even better and more epic than worse.

PvP:
For PvP experience I can not say much. I have structured PvP, ie traditional PvP Team against team, tried so far only at Gamescom and there is only one match. However, that was very dynamic and exciting. In this Beta Weekend I'm not at all come into PvP, because the server was constantly full! That's why I was able to World vs World, ie the respective servers against each other, not test out. The decision after the final Beta Weekend again rauszunehmen some server was apparently not so wise, especially with the influx of players from around the world. After Realease will this but surely change.

Conclusion:
Total Guild Wars 2 is already a masterpiece of an MMO that will only get better the more the community contributes. Who MMOs, online games, any kind of role-playing games like or even always claims to be that he likes something not know exactly GW2 should check out necessarily. It will be worth it!

Very good surveillance camera Rank: 5/5
February 28
Did not take long held 2 Rank: 2/5
January 13
battery SAMSUMG origin Rank: 4/5
March 14
box that ribs Rank: 1/5
September 22
Very good 18 2 Rank: 4/5
September 29

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