Wants to achieve this goal at first but the game prepared to ^^.
There are 12 hole cards, each 3 per player, which should make the same starters for all. These are shuffled and dealt to the players. Then present this to himself (in their "play area").
The 76 Standard cards are shuffled and laid ready as an undercover deck, here is usually traced when a corresponding instruction exists.
There are also 12 special cards (included particularly energetic staff ^^), 12 additional cards (only for variant "cut and thrust" needs) and 40 mission cards that are also well mixed all ready laid as a hidden stack. From the order cards are still 4 placed face!
As a last resort it is still the "patriarch" cards (back: "Matriarch") to be distributed to the players (3 each) and the last is also ready to be disclosed. These individually instructions booklet Patriachkarte allows opening a 4th caravan series through Start Map "Aristrokatin".
Players still get all their tableau to the mark with the colored wooden markers (5 spice bags, Muli, gold), the "3". This is virtually the starting capital.
Lay your cards they like that the 3 hole cards are adjacent and comes to this one each Patriarch Card. So there are 3 rows, the caravans form!
The Patriarch cards ensure start of the game that the players reach new cards, because they can join 2 here always. Later, however, they are more of a hindrance ^^.
The cards are all quite the same structure.
Since there is above the name and to the right the possibly VPs.
Below you find texts on a light or red colored background - next to these sometimes an indication of costs fd action. Last comes a picture.
The bright background is always a "caravan Action", the red-colored background for a "farewell Action".
These are also two of the ways that can be used in its train a player.
The third would be the "Customize".
The player at the train so choose one of three possible actions and executes them afterwards. Then the next player follows clockwise.
The "caravan" actions.
These are usually actions that draw the player allow cards to take orders and / or to meet or revise the inventory upwards. The used card comes thereafter to the end of this series - is therefore classified "back" again and is so in the near future again for the benefit of the player to light ^^.
The "farewell" actions.
These are usually similar instructions, here the used card must but then be removed from the game! One of the ways to get weak cards later in the card deck.
To now, the player has to generate Victory Points ensure that its inventory is well stocked to meet orders.
The job card always costs requires a certain amount of spices and / or gold and mules and by this value, the player must then also on his goods Tableau adjust (0-9) the marker. In addition, usually a certain stock of mules must always be present in order to take an appropriate job ever allowed.
In addition to the points prone contracts with some employees still bring victory points, as long as they own the deck (in a series of caravan) "stuck" ^^. Since there is then also dependencies, so bring the "farmer" for example, as many points as we could gather grain fields in incoming cards.
In general, the cards are very well matched and even if each hinbastelt and -optimiert primarily the right is always taken care of enough variety, until you can get bored because rehearsed tactics.
The supplied variant is also a nice idea to bring in a little more interaction, so the players are here often go to each other, when suddenly the gold stock is lowered or the mules are less.
Kashgar is a refreshingly different, new Kartendeckbauspiel and provides for the hit series Dominion and Thunderstone for new wind in the genre.
Previously played rounds in various scorings were all done and here and there one could already hear cries for extensions - but nich out of boredom with the base deck, but out of enthusiasm for "more" ^^. The system should be in any case created for it :)! Presentation and quality are atmospherically fitting and used (Cosmos) high.
In each ticket fan highly recommended!
[Thank cosmos for providing the test sample!]