This game I really liked at the beginning. The combat system feels real and powerful, the results scheppern literally, the movements are smooth. It's fun to level up the character on the playing time and thus adapt to the arms and the fighting style, the best is one. But that ends the game: From about the middle of the game, there are missions that are frustratingly difficult, especially in co-op. Since storming enemy hordes one on one that just then not even drop their weapons (which you can collect in the game of defeated opponents otherwise and has, since its own weapons wear out particularly against armor). So you're standing with the pommel of a broken sword against four heavily armored spearmen, again and again, and every time you restart the mission of annoying bias must be stopped first. This frustration is increasing enormously in many places. In addition, inaccuracies in the control and numerous clipping errors also freeze some enemies in the fight, not fight back and can not be met, only to later einzustürmen a. The problem arises at the places where these same opponents must be eliminated in order to advance at all. If these enemies "crash", only a mission restart remains - in doubt again from scratch because there is no way to save within a mission. While the variety of weapons had been counted yet for me at the entrance as a great pro, it turns out during the game, how inadequate is the leveling system. Thus, one-handed swords in fighting against a superior number of heavily armored opponents quickly broken, as the one serious could have got over an opponent - a stick or an ax that would one help, but are non-existent.
The list of ill-programmed game content would continue by a few points, for me, these factors, however, are already sufficient to see more entertainment in "The Cursed Crusade".