Once his captain ...

Once his captain ...

Kosmos 692 230 - Nord Erwind, Board Game (Toy)

Customer Review

Overall score: 8.5

Material: 10 Entry: 09
Feel: 08 Long Passing: 08

The game
... And go on a long trip. Swap and handle goods, but take you. From the pirates in Eight

Many fans of Klaus Teuber is the game mechanism be familiar because it was so in the type already in the starship of Catan. However, the development team has done a great job in order to reduce the mechanism family-friendly and creates a new stand-alone game.

To play: 2-4 players act as captains in the contest. The aim is to fulfill orders of 3 cities Norderkap, Trutzhavn and Olesand and collect victory points. Each player uses his ship and decides at the beginning of his turn for one of the 3 waters off the cities, which are symbolized by the deck. These decks can now "go into," uncover cards, the possible actions to carry out, fight in the fog against pirates and collect as gradually the goods, coins, etc. for contracts. Per turn is allowed to do this 2 times.
In order to assert itself against pirates, but also in competition with the other players, can / should be throughout the game to upgrade his ship (cannon and sailing) or additional team members (bring the fight, etc. gains from trade) hire.

Once a player has set 8 or 10 victory points (depending on number of players), the game is over.

North Erwind is a wonderful family game that plays well with both 2 but also with up to 4 players.

Material - 10
Included in Brettspielbox are 4 3D Ships, 16 cannons, 1 victory scoreboard, 24 sea maps, 8 commercial letters, 42 gold coins, 64 pawns, 40 VPs stones (4 colors a 10 stones), 1 Event dice, 1 battle dice

The game material is especially excellent by the most striking ship in 3D look. In addition, there are advantages for the well-equipped Brettspielbox with handy storage options.

Getting Started - 09
Smaller prints there get started because some time it is busy at first, unpack the game and prepare (power in the instructions well 2 pages), even if the construction of the ships quite a lot of fun - just takes a while. But it is worth it. The instructions on how the game mechanics are very memorable and go after a trial game in flesh and blood.

Feeling - 08
Only through the material you get to try this family play a great desire. Whether large or small, everyone wants to be captain of his ship and go on trade trip. By wages of crew members obtained additional bonuses that must be weighed against each other (eg, increased firepower and protection against better revenue etc.). To this, however, one needs to hire gold. This scarce resource is to increase by skillful buying and selling of goods. Likewise, it is the attention the contents of the respective marine pile observed (even when the other players), to secure a tactical advantage (eg regarding wreck. Gold).

The share happiness, which can be felt at the beginning, decreases during the course of the game by expanding the sail from Level 4 to 6 (you may then choose six out of eight cards) and Heuer the lookout. But that also fits into coherent story, eventually the oceans are also known by the more frequent driving.

The degree of interaction between players is very limited. Besides competing with the individual targets, one can not be in the way.

Long-term fun - 08
After a few games my desire to play is unbroken. Overall, a coherent game with catchy and easily understandable mechanisms.
Well I also liked that new Norder Wind players have no great disadvantage against more experienced players. It comes in well. An hour is also good sized for a family game not to be too long.
In addition, the game is crying out for expansions: new missions, additional extensions for the game, possibly stronger pirates, more competition among themselves and additional trips into the distance.

However much players should provide enough new play. But they are also not necessarily the target audience here.

Brettspielbox

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